Servidor MCP de AppScreenStudio
Qué servidores del registro oficial de MCP son de AppScreenStudio, si responden y qué ofrecen. Un programa comprobó cada dato; nada está copiado de la página del producto.
leído el 2026-10-19
- Nombre en el registrocom.appscreenstudio/app-screen-studioverificado en el registro MCP
El nombre en el registro está bajo appscreenstudio.com. El registro solo permite usar ese espacio de nombres a quien demuestra control del dominio por DNS o HTTP.
- Estadorespondecomprobado el 2026-10-19
- Herramientas49
- El servidor se llamaapp-screen-studio
- Versión del servidor0.1.0
- Versión del protocolo2025-06-18
El 2026-10-19 el servidor respondió a initialize y tools/list sin iniciar sesión. Primera respuesta en 246 ms.
- Respondiómidiendo2 de las 7 comprobaciones diarias necesarias para mostrar el porcentaje
- Mediana de la primera respuesta766 ms
- Espacio en el contexto del agente≈ 9032 tokenslas definiciones de todas sus herramientas (49), que el agente lleva en cada turno
- Definiciones de herramientasC · 68 de 100
- Parámetros sin descripción: en 44 de 49
- Sin indicar si solo lee o puede destruir: 49 de 49
Conviene revisar
- Herramientas que borran, envían o pagan sin avisar al cliente: remove_text, remove_screenshot, remove_asset, remove_div, remove_phone
- Herramientas que cambian datos, en un servidor que responde sin iniciar sesión: update_text, add_text, remove_text, add_screenshot, update_screenshot
Un programa comprueba el servidor una vez al día: initialize y tools/list, sin modelo. Los tokens son la longitud de las definiciones, a unos cuatro caracteres por token. La nota promedia seis comprobaciones del nombre, la descripción, el esquema y las anotaciones de cada herramienta; dice lo bien descritas que están, no si funcionan. El estado de los servidores MCP de los proveedores: método y números →
get_editor_snapshotRead one platform of the open editor. Pass platform or platformSetId to include that set's screenshots. With no argument, a project with one platform set returns that set. A project with more than one set returns the set directory and…
update_textUpdate a text layer on a screenshot in the open editor.
add_textAdd a text layer to a screenshot in the open editor.
remove_textRemove a text layer from a screenshot in the open editor.
add_screenshotAdd a card to the end of a platform set. The card is not blank: the set's first three cards get the template's sample texts and phone placement (sometimes a hidden or tilted phone), and later cards copy every layer of the set's last card…
update_screenshotUpdate a card and its main phone: background, phone placement and app screen, pattern, fade, or shadow. imageUrl is the app screen inside the phone (upload_image with type screenshot). The phone model is chosen per platform set with…
remove_screenshotRemove a screenshot from the open editor.
add_assetAdd an image layer to a card. src is an image URL, such as one from upload_image or list_library. Pass spriteCoordinate to crop one pose of a sprite sheet.
update_assetUpdate an image layer on a screenshot in the open editor.
remove_assetRemove an image layer from a screenshot in the open editor.
add_divAdd a box layer to a card. Pass html to draw a custom card: width and height set its layout box, and every visible style goes in the html, since backgroundColor and borderRadius only style plain boxes without html. A style element stays…
update_divUpdate a box layer on a card.
remove_divRemove a box layer from a screenshot in the open editor.
add_phoneAdd another phone to a screenshot card in the open editor. It uses the platform set's device frame and starts next to the main phone with its size, rotation, and shadow. Set imageUrl to an image URL (upload_image with type screenshot)…
update_phoneUpdate an extra phone added with add_phone. Takes the same phone fields as update_screenshot. The main phone is edited with update_screenshot.
remove_phoneRemove an extra phone added with add_phone.
reorder_elementMove a layer one step forward or backward among layers of the same kind. It cannot move a layer across kinds: back to front, cards always paint back divs, phones, image layers, front divs, then texts.
set_templateSet the template of the open project.
update_template_colorUpdate one color of the open project's template. colorId must be one of the current template's colors: minimal (bg), gradient (from, via, to), geometric (bg, circle1, circle2), wave (from, to, wave), glass (from, to), connected (bg…
set_resolutionSet the pixel size of a platform set.
set_deviceSet the device of a platform set. iOS sets take iphone-13-pro, iphone-13-pro-max, iphone-15-pro, iphone-15-pro-max, iphone-17-pro, iphone-17-pro-max, iphone-18-pro, iphone-18-pro-max, iphone-duo, borderless-frame, ipad-pro-12…
set_phone_colorSet the device color of a platform set. On a HyperRealistic (threeDFrame) set the device shows only its real finishes: pass one of the set's deviceColors ids (see the snapshot); a generic color (black, white, orange, silver, space-gray…
set_show_notchShow or hide the notch on a platform set.
set_squircle_frameEnable or disable the squircle frame on a platform set.
set_link_textsLink or unlink matching text layers across platform sets.
rename_projectRename the open project.
undoUndo the last edit in the open editor.
redoRedo the last undone edit in the open editor.
search_google_fontsSearch Google Fonts by family name, category, or both. usable is true when the project can already use the family: a built-in editor font or one added with add_project_font.
add_project_fontAdd a Google Fonts family to the open project. Then use it as fontFamily on text layers or as font-family in card html. Built-in editor fonts need no adding.
list_libraryList assets or mascots saved on this account (not screenshots or backgrounds). Items with spriteSheet true have poses, crop rectangles for add_asset spriteCoordinate. Also returns one image of up to 10 items with each id beside its picture.
get_spriteReturn one saved asset or mascot in the same shape as a list_library item, including spriteSheet and poses. Also returns one image of each pose with its index drawn beside it.
generate_assetGenerate an asset sprite with AI and save it to the account library. Spends credits. Returns imageUrl and poses like get_sprite, with a preview of each pose. Does not place it on a card.
generate_mascotGenerate a mascot sprite with AI and save it to the account library. Spends credits. Returns imageUrl and poses like get_sprite, with a preview of each pose. Does not place it on a card.
generate_backgroundGenerate an AI background for one card. Spends credits.
update_store_listingUpdate App Store or Google Play listing fields for the current language. Does not generate copy. Returns the names of the fields written.
capture_platform_stripReturn one JPEG of every card in a platform set side by side, as the editor renders them. Use it to check your edits. Defaults to the first platform set.
upload_imagePrepare an image upload for the open project. Returns a one-time uploadUrl. POST the image as multipart form field "file" to that URL. The response JSON url is the stored image. Use it with update_screenshot imageUrl, add_asset src…
duplicate_screenshotDuplicate a screenshot and insert the copy immediately after it.
copy_screenshotCopy a screenshot onto another platform set.
move_screenshotMove a screenshot left or right within its platform set.
set_languageSwitch the open editor to a language that already exists on the project.
ai_translateAdd up to 5 languages by translating the open language with the same AI localize flow as the editor. Translates iOS and Android screenshot text and the store listing. Social screenshot text is copied unchanged. Spends credits. Does not…
add_platform_setAdd a platform set to the open project.
remove_platform_setRemove an extra platform set. The first set of each platform stays.
set_project_backgroundSet or clear the project background image. Pass an empty imageUrl to clear it.
set_realistic_frameEnable or disable the realistic device frame on a platform set. With threeD true the frame is a 3D device model (HyperRealistic) that also takes rotationX, rotationY, and rotationZ. 3D works on every device except borderless-frame and…
report_mcp_feedbackReport a bug, an unexpected tool result, or a suggestion about these MCP tools, when you notice one.
rate_this_mcpRate how well these MCP tools worked for the task you just finished, from 1 to 5 stars. Call it once per task.
Cómo conectar
Añade el servidor a la configuración de tu cliente MCP. Claude Desktop, Cursor y la mayoría de los demás clientes leen este formato:
{
"mcpServers": {
"app-screen-studio": {
"type": "http",
"url": "https://www.appscreenstudio.com/api/mcp"
}
}
}Cada línea es algo que un programa encontró al buscar: la entrada del registro, la respuesta del propio servidor, una especificación que se puede leer. Si falta una línea, es que no la encontramos, no que no exista.