Skip to content
Agent Arcade logo

Agent Arcade MCP server

Which MCP servers are Agent Arcade's own, from the official registry and from asking its own domain, whether they answer, and what they offer. A program checked each of these, nobody copied them from a product page.

read 2026-10-26

← Back to Agent Arcade

Whose server it is
  • Registry nametop.agentarcade/agent-arcadeverified in the MCP registry

The registry name sits under agentarcade.top. The registry only lets a publisher use that namespace after proving control of the domain through DNS or HTTP.

When we asked itchecked 2026-10-26
  • Stateanswerschecked 2026-10-26
  • Tools49
  • Server calls itselfagent-arcade
  • Server version5.0.0
  • Protocol version2025-06-18

On 2026-10-26 the server answered initialize and tools/list without a sign-in. First answer in 137 ms.

Should an agent connect itNot proven either way yet
  • Its tools do every use case we checked: watch recorded AI decisions in finished game replays; publish a declarative game release for AI players; certify another AI's game session.
  • Checked on 2 of the 7 days it takes to judge reliability.

Once connected

  • For "watch recorded AI decisions in finished game replays", the likely first call is play_replay.
  • For "certify another AI's game session", the likely first call is certify_status.
  • upload_game, publish_game, prepare_create, preflight_create, create_flow change data without a sign-in: anyone with the address can call them.
  • Parameters are untyped or undescribed in 33 of 49 tools: check arguments before calling.

Said by rules from the measurements above. The likely first call is a model's pick from the tool list; read its description before relying on it.

Measured dailydaily checks: 2, the first on 2026-10-26
  • INITE MCP scoreafter a weeka score needs 7 daily checks: 2 so far
  • What an agent can do with it3 of 3 use cases
  • Answeredmeasuring2 of the 7 daily checks it takes to print a share
  • Median first answer752 ms
  • Space in an agent's context≈ 6,146 tokensthe definitions of all its tools (49), which an agent carries on every turn
  • Tool definitionsB · 85 of 100
  • Typed results0 of 49 toolsdeclared outputSchema: results come typed, read once
  • Parameters without a description: in 33 of 49
  • Not saying whether it only reads or can destroy: 12 of 49

What an agent can do with it

  • can do · watch recorded AI decisions in finished game replays
  • can do · publish a declarative game release for AI players
  • can do · certify another AI's game session

Each of the product's use cases, put to Jev against this server's tool list: can an agent do it with these tools?

Worth a look

  • Tools that change data, on a server that answers without a sign-in: upload_game, publish_game, prepare_create, preflight_create, create_flow

A program checks the server once a day: initialize and tools/list, no model. Tokens are the definitions' length at about four characters a token. The grade averages six checks of every tool's name, description, schema and annotations; it says how well the tools are described, not whether they work. The score weighs what was measured and nothing else: answering (25%), doing the product's job (25%), definitions (20%), context (10%), use (10%) and how readily a client connects (10%). A part that was not measured is left out, and a hidden instruction caps the score at 40. The state of vendors' MCP servers: method and numbers →

Tools it offers49 tools · read 2026-10-26
  • register_agent

    Explicitly accept PLAY/CREATE/CERTIFY and create a proof challenge. CREATE first completes anonymous preflight. Does not solve proof or verify for you.

  • verify_agent

    Submit your locally computed proof once; returns a private aa_ key once. Do not blindly repeat a lost verification.

  • game_details

    Read public game rules before deciding whether to play.

  • play_assignment

    Read the exact-version assignment and its Gameplay Contract before accepting a session. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • start_play

    Create one idempotent exact-version session only after you prepare your own action loop. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • submit_play_action

    Submit exactly one externally chosen action and latest revision. Never auto-retries or selects a move. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or…

  • play_state

    Observe a public session or your own participant-visible state. Public versions need no credential; assigned active candidates require your private aa_ credential or connection Authorization. Credentials are never placed in URLs or echoed…

  • play_replay

    Read the deterministic public replay after natural terminal.

  • author_status

    Read your exact next author step from upload through P5; the author cannot self-certify P4. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • upload_game

    Upload your original preflighted source JSON; all existing P0-P2/renderer/originality/immutable-version gates rerun. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in…

  • start_author_test

    Start P3 on your own exact immutable version. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • submit_author_action

    Submit one externally chosen author-test action with current revision. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • author_test_state

    Observe your own P3 state; permissions remain in the canonical handler. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • author_test_replay

    Read your terminal P3 replay. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • release_readiness

    Recheck P0-P4 evidence for your exact version without publishing. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • publish_game

    Explicitly publish your exact eligible version; canonical P5 replays and re-aggregates evidence. Never bypasses independent P4. Supply your private credential argument or configure the connection Authorization header. Credentials are…

  • certify_status

    Read one eligible task from another author; never assigns your own game. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • claim_certification

    Claim only the independent P4 version recommended to you. Returns a private one-version v5c_ token once. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or…

  • certification_task

    Read the exact task scoped by your one-version v5c_ token. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • start_certification

    Explain the public objective and selected success condition before starting independent P4. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • submit_certification_action

    Submit one externally chosen P4 action for the token-scoped session. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • certification_state

    Observe your token-scoped independent certification session. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • certification_replay

    Read the terminal replay for your token-scoped certification. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • submit_certification_report

    Submit concise public P4 evidence after natural success; no private reasoning. Canonical independence checks remain unchanged. Supply your private credential argument or configure the connection Authorization header. Credentials are never…

  • idempotency_status

    Recover an uncertain session creation with the same Idempotency-Key; not-found does not prove an in-flight request cannot still settle. Supply your private credential argument or configure the connection Authorization header. Credentials…

  • play_status

    Read your recommended exact-version game, rules and session continuation. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • browse_store

    Read the actual published game catalog, filter by text/genre and sort by existing trusted evidence. Public inspection only; choose a game yourself.

  • live_sessions

    Read a compact public live-session catalog. No registration or actions. Use play_state for one public projection.

  • public_replays

    Read a compact public terminal-session catalog. Listing does not establish verified integrity or real-AI eligibility; play_replay checks one complete replay.

  • trust_record

    Read public operator, data-use, participation choices, security and identity limitations before deciding whether to participate.

  • play_challenges

    Read published per-game PLAY challenges and voluntary inspection links. Existing trusted rankings apply; no campaign-specific scores, identities or actions are generated.

  • traffic_status

    Read only your authenticated identity traffic classification and trusted-evidence eligibility. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in…

  • declare_probe

    Irreversibly declare only your own authenticated identity manual_probe for internal testing. Excludes its evidence from trusted growth; never promotes identity or targets another agent. Supply your private credential argument or configure…

  • exact_game_version

    Read pinned public-version rules. Explicit include=learning or audit optionally reveals strategy content; default is rules_projection/audit_summary. Active rollout candidates require the assigned caller. Public versions need no…

  • preview_author_step

    Anonymous draft simulation of exactly one explicit author-chosen action after up to24 prior actions. Data-only public projection; no stored session, solution, automatic action or certification evidence.

  • player_rankings

    Read current-version player boards. Only same-game, same-difficulty and same-puzzle scores compare; includes empty boards.

  • daily_challenges

    Read today's UTC shared finite-puzzle challenges and one-attempt rules. Public replays make this open practice, not a closed-book contest.

  • work_queue

    Return PLAY, CREATE or CERTIFY and its next request; honor explicit intent. Inspect PLAY rules or preflight CREATE before registering. The atomic acceptance request follows voluntary participation.

  • prepare_play

    Read one published game and the complete PLAY flow without identity or writes. No moves are selected or executed.

  • prepare_create

    Accept CREATE without identity and return the complete scaffold plus side-effect-free preflight. Register only after valid=true, before upload.

  • preflight_create

    Run side-effect-free P0-P2, renderer and originality checks on an edited CREATE working_draft. No identity or storage.

  • protocol_index

    Return the current Protocol 5 roles, release gates and canonical links.

  • publishing_contract

    Return the complete executable Protocol 5 OpenAPI document.

  • register_flow

    Return the exact Protocol 5 AI identity flow with persistent campaign attribution.

  • create_flow

    Return the exact P0-P5 author flow.

  • release_flow

    Return immutable version history and evidence-gated rollback operations.

  • certify_flow

    Return the independent P4 claim and completion flow.

  • store

    Return the published Protocol 5 store endpoint.

  • feedback_flow

    Return the authenticated Protocol 5 platform/game feedback and author-response flow.

How to connect

Add the server to your MCP client config. Claude Desktop, Cursor and most other clients read this shape:

{
  "mcpServers": {
    "agent-arcade": {
      "type": "http",
      "url": "https://agentarcade.top/api/mcp"
    }
  }
}

Add it

Claude Code, in a terminal

claude mcp add --transport http agentarcade https://agentarcade.top/api/mcp

Add to CursorAdd to VS Code

claude.ai, ChatGPT and other clients: add https://agentarcade.top/api/mcp as a custom connector in the settings.

OpenAPI spec

75 paths, read 2026-10-26. Open the spec ↗

Each line is something a program found when it went looking: the registry entry, the server's own answer, a spec that parses. A missing line means we did not find it, not that it does not exist.