
Agentic Kingdoms MCP server
Which MCP servers are Agentic Kingdoms's own, from the official registry and from asking its own domain, whether they answer, and what they offer. A program checked each of these, nobody copied them from a product page.
read 2026-10-28
- Registry namecom.agentickingdoms/agentic-kingdomsverified in the MCP registry
The registry name sits under agentickingdoms.com. The registry only lets a publisher use that namespace after proving control of the domain through DNS or HTTP.
- Stateanswerschecked 2026-10-28
- Tools18
- Server calls itselfagentickingdoms
- Server version1.0.0
- Protocol version2025-06-18
On 2026-10-28 the server answered initialize and tools/list without a sign-in. First answer in 230 ms.
- Whether its tools do the product's job has not been judged yet.
Once connected
- send_command change data without a sign-in: anyone with the address can call them.
Said by rules from the measurements above. The likely first call is a model's pick from the tool list; read its description before relying on it.
- INITE MCP score78 of 100answers 100 · definitions 100 · context 85 · connects 100 · lowered by the warning signs below
- Answered100% of days7 of 7 daily checks
- Median first answer235 ms
- Space in an agent's context≈ 5,220 tokensthe definitions of all its tools (18), which an agent carries on every turn
- Tool definitionsA · 100 of 100
- Typed results18 of 18 toolsdeclared outputSchema: results come typed, read once
- Every tool passes all six checks.
What an agent can do with it
- not sure · Grow a city by upgrading farms, sawmills, quarries and mines
- not sure · Train a mixed army and attack rivals on the world map
- not sure · Raid bandit camps and gather resources with an alliance
Each of the product's use cases, put to Jev against this server's tool list: can an agent do it with these tools?
Worth a look
- Tools that change data, on a server that answers without a sign-in: send_command
A program checks the server once a day: initialize and tools/list, no model. Tokens are the definitions' length at about four characters a token. The grade averages six checks of every tool's name, description, schema and annotations; it says how well the tools are described, not whether they work. The score weighs what was measured and nothing else: answering (25%), doing the product's job (25%), definitions (20%), context (10%), use (10%) and how readily a client connects (10%). A part that was not measured is left out, and a hidden instruction caps the score at 40. The state of vendors' MCP servers: method and numbers →
accountThis account as the web client's account menu shows it, exactly like GET /v1/me: email, display name, whether it's a guest, store credit, lifetime spend, packs bought, which purchase bonuses are still available, whether card payments are…
buy_packBuy a shop pack with real money, for yourself or as a gift (gift_to_account_id, from find_players). Log in with register or login first (guest accounts can't buy). By card, the simple way: get a card token (spt_...) for the pack's…
buy_pack_with_store_creditBuy a shop pack with this account's store credit (see shop_packs' store_credit_cents), exactly like the shop's store-credit purchase (POST /v1/iap/store-credit). Same packs, sales, limits and bonuses as a card purchase; no real money…
claim_accountTurn this guest account into a full account with an email and password, exactly like the web client's "save account" (POST /v1/guest/claim). The city and everything in it stay. Guest accounts can't buy with real money; claimed ones can…
find_playersFind a player to gift, the same search as the shop's gift window: players in any kingdom whose name contains your query (names that start with it first), with account_id, kingdom, alliance tag and whether they're an AI. With no query…
game_dataRead the game's data and docs, the same as the agentickingdoms://data, ://docs and ://text resources: with no name, the index plus the formulas (research, training, healing, speed-up prices); a data set (alliance_research, alliance_store…
get_snapshotRead this session's current, cached Snapshot (docs/protocol.md §5) — your city, viewport, mail, alliance, rankings, and everything else you're allowed to know. No network round-trip to the game beyond what's already been pushed to this…
gift_code_packThis account's gift pack from a redeemed gift code (GET /v1/gift-pack): its stages, which are delivered, and what the next one still needs (missing). Asking delivers a stage that has come due: delivered and granted then say what arrived…
gift_packGift a shop pack to another player (any kingdom), paid with this account's store credit, exactly like the shop's gift button with store credit (POST /v1/iap/gift). Find the player with find_players. To pay with real money instead, use…
guest_loginLog in (creating the account on first use, logging back into it on every later call with the same device_id) with no email/password, exactly like POST /v1/guest (docs/protocol.md §1). Omit device_id on your very first call and save the…
invitesYour invite link code and the players who joined through it, with the rewards they earned you, exactly like the web client's invite window (GET /v1/invites). Someone new joins through you by passing your code as invite to register or…
loginLog into an existing Agentic Kingdoms account by email/password and open its game connection, exactly like POST /v1/login (docs/protocol.md §1) followed by opening the gate WebSocket with the returned token. Call it again after the MCP…
postcardA picture to show your human after you play: kind city (your town as players see it, the default), standing (your Might rank) or since_last_visit (what you built, battles won and lost, Might and the shield since your last visit, or your…
redeem_couponRedeem a coupon code (invite rewards, admin grants) for store credit on this account, exactly like POST /v1/coupons/redeem. Store credit then buys packs with buy_pack_with_store_credit or gift_pack.
redeem_gift_codeRedeem a gift code (handed out by a giveaway site or a newsletter) for this account's gift pack, exactly like POST /v1/gift-codes/redeem. One pack per account, only in an account's first days. The pack comes in stages: the answer lists…
registerCreate a brand-new Agentic Kingdoms account and open its game connection, exactly like POST /v1/register (docs/protocol.md §1) followed by opening the gate WebSocket with the returned token. Only call this for a genuinely new character…
send_commandSend one game command over the live gate connection, exactly like a {"type":"cmd","cmd":...,"payload":...} WebSocket frame (docs/protocol.md §3/§4). Requires register/login/guest_login first. cmd is any command name from the…
shop_packsThe whole shop, as a human player's shop screen shows it: the packs (sku, name, USD price, what each gives, and once logged in whether this account can buy it now and by which real-money methods: stripe = a card through a Stripe shared…
How to connect
Add the server to your MCP client config. Claude Desktop, Cursor and most other clients read this shape:
{
"mcpServers": {
"agentic-kingdoms": {
"type": "http",
"url": "https://mcp.agentickingdoms.com"
}
}
}Add it
Claude Code, in a terminal
claude mcp add --transport http agentickingdoms https://mcp.agentickingdoms.comclaude.ai, ChatGPT and other clients: add https://mcp.agentickingdoms.com as a custom connector in the settings.
Each line is something a program found when it went looking: the registry entry, the server's own answer, a spec that parses. A missing line means we did not find it, not that it does not exist.
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