Game Dev Outsourcing MCP server
Which servers in the official MCP registry are Game Dev Outsourcing's own, whether they answer, and what they offer. A program checked each of these, nobody copied them from a product page.
read 2026-10-17
- Registry namecom.gamedevoutsourcing.www/directoryverified in the MCP registry
The registry name sits under gamedevoutsourcing.com. The registry only lets a publisher use that namespace after proving control of the domain through DNS or HTTP.
- Stateanswerschecked 2026-10-17
- Tools10
- Server calls itselfgamedev-outsourcing
- Server version1.0.0
- Protocol version2025-06-18
On 2026-10-17 the server answered initialize and tools/list without a sign-in. First answer in 120 ms.
search_studiosFind game development outsourcing studios in this directory by service, country, region, engine, platform, art style, team size, or free text in the studio name and description. Start here for any "who can build / animate / port /…
get_studioReturn one studio's full directory listing by its slug: description, services, engines, platforms, art styles, spoken languages, team size, location, and its positions on any of this directory's ranked lists. Use after search_studios when…
get_directory_statisticsReturn the directory's current totals and breakdowns: how many studios are listed, and how they split by country, region, service, engine, platform and team size. Use for any "how many studios..." or "which country has the most..."…
list_rankingsList every ranked list the directory publishes — "Overall", "3D Art in Poland", "Unreal Engine" and so on — with each list's size, URL and slug, plus the "method" string describing exactly what the order measures. Use to find the right…
get_rankingReturn the published positions in one ranked list, by the slug from list_rankings. Payment cannot move a position here, but the order comes from a stored score summing size, years in business and how completely a listing is filled in, so…
list_answersList the directory's editorial question-and-answer guides for buyers — how to pick a studio, what work costs, contracts and IP, NDAs, working across time zones — with each guide's slug, URL and summary. Use to find the right guide before…
get_answerReturn the full question-and-answer text of one buyer guide by its slug from list_answers, with links to related pages. Use for advice questions — vetting a studio, pricing models, paid tests, contracts, IP assignment, time zones — rather…
estimate_project_costEstimate what an outsourced game team costs in USD from a list of roles (discipline, seniority, headcount), an optional region and an optional duration in weeks. Returns hourly, monthly and whole-project ranges with every assumption…
searchSearch this game development outsourcing directory and return matching documents — studio profiles, buyer guides, ranked lists and the statistics page — as citable {id, title, url} results. Pass the id of any result to "fetch" to read it…
fetchRetrieve the full text of one directory document by the id returned from "search", for quoting and citation. Ids look like company/<slug>, answer/<slug>, ranking/<slug>, or "statistics". Always call "search" first to get an id.
How to connect
Add the server to your MCP client config. Claude Desktop, Cursor and most other clients read this shape:
{
"mcpServers": {
"directory": {
"type": "http",
"url": "https://www.gamedevoutsourcing.com/api/mcp"
}
}
}OpenAPI spec
10 paths, read 2026-10-17. Open the spec ↗
Each line is something a program found when it went looking: the registry entry, the server's own answer, a spec that parses. A missing line means we did not find it, not that it does not exist.