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Servidor MCP de Moddable

Qué servidores del registro oficial de MCP son de Moddable, si responden y qué ofrecen. Un programa comprobó cada dato; nada está copiado de la página del producto.

leído el 2026-10-20

← Volver a Moddable

De quién es el servidor
  • Nombre en el registrogames.moddable.tools/moddable-games-toolsverificado en el registro MCP

El nombre en el registro está bajo moddable.games. El registro solo permite usar ese espacio de nombres a quien demuestra control del dominio por DNS o HTTP.

Cuando le preguntamoscomprobado el 2026-10-20
  • Estadorespondecomprobado el 2026-10-20
  • Herramientas89
  • El servidor se llamamoddable-tools
  • Versión del servidor0.1.0
  • Versión del protocolo2025-03-26

El 2026-10-20 el servidor respondió a initialize y tools/list sin iniciar sesión. Primera respuesta en 274 ms.

¿Debe un agente conectarlo?Aún no está claro
  • Aún no se ha juzgado si sus herramientas hacen el trabajo del producto.
  • Comprobado 2 de los 7 días necesarios para juzgar su fiabilidad.

Una vez conectado

  • play_create_game cambian datos sin iniciar sesión: cualquiera con la dirección puede llamarlas.

Lo dicen reglas a partir de las mediciones de arriba. La primera llamada probable la elige un modelo de la lista de herramientas; lee su descripción antes de fiarte.

Medido cada díacomprobaciones diarias: 2, la primera el 2026-10-20
  • Nota INITE MCPtras una semanala nota necesita 7 comprobaciones diarias: 2 hasta ahora
  • Respondiómidiendo2 de las 7 comprobaciones diarias necesarias para mostrar el porcentaje
  • Mediana de la primera respuesta285 ms
  • Espacio en el contexto del agente≈ 8612 tokenslas definiciones de todas sus herramientas (89), que el agente lleva en cada turno
  • Definiciones de herramientasB · 82 de 100
  • Resultados tipados0 de 89 herramientasdeclaran outputSchema: el resultado llega tipado y se lee de una vez
  • Parámetros sin descripción: en 9 de 89
  • Sin indicar si solo lee o puede destruir: 89 de 89

Qué puede hacer un agente con él

  • no está claro · play community mods and rebalances of owned board games
  • no está claro · adapt open rulebooks and game variants for your own table
  • no está claro · query chess and hex tools from an AI assistant

Cada caso de uso del producto se le preguntó a Jev junto con la lista de herramientas de este servidor: ¿puede un agente hacerlo con estas herramientas?

Conviene revisar

  • Herramientas que cambian datos, en un servidor que responde sin iniciar sesión: play_create_game

Un programa comprueba el servidor una vez al día: initialize y tools/list, sin modelo. Los tokens son la longitud de las definiciones, a unos cuatro caracteres por token. La nota promedia seis comprobaciones del nombre, la descripción, el esquema y las anotaciones de cada herramienta; dice lo bien descritas que están, no si funcionan. La nota pondera solo lo medido: si responde (30%), si hace el trabajo del producto (25%), definiciones (20%), contexto (10%) y uso (15%). Lo que no se midió queda fuera, y una instrucción oculta limita la nota a 40. El estado de los servidores MCP de los proveedores: método y números →

Herramientas que ofrece89 herramientas · leído el 2026-10-20
  • chess_generate_puzzle

    Get a random chess puzzle. Filter by variant, difficulty or theme. Not every variant puzzle carries themes; use chess_list_puzzle_types to see what the pool holds.

  • chess_list_puzzle_types

    List available puzzle variants, themes, and per-variant counts from the puzzle pool

  • chess_list_variants

    [DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.

  • chess_get_legal_moves

    [DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.

  • chess_analyze_position

    [DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.

  • chess_make_move

    [DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.

  • chess_validate_move

    [DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.

  • chess_get_status

    [DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.

  • chess_render_svg

    [DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.

  • chess_make_moves

    [DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.

  • chess_get_opening_book

    [REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.

  • hex_list_games

    List all available hex map game types with configuration options

  • hex_generate_map

    Generate a hex map for a specific game and player count

  • hex_export_svg

    Generate a hex map and export as SVG

  • hex_get_info

    Get info about a specific hex coordinate (terrain, neighbours, distance)

  • hex_compute_fov

    Compute field of view from a hex position

  • hex_pathfind

    Find shortest path between two hex coordinates

  • play_list_families

    List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice…

  • play_list_variants

    List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".

  • play_get_definition

    Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.

  • play_create_game

    Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".

  • play_get_moves

    Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.

  • play_apply_move

    Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}).

  • play_check_status

    Check the current game status: whose turn it is, whether the game is over, and who won.

  • play_suggest_move

    Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 30 playable families.

  • play_render_board

    Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong…

  • play_export_fen

    Export the current board position as a FEN-style setup string, in the form the variant's own frontmatter declares its starting position. Card, tile and dice games have no board position to export.

  • play_load_fen

    Create a game from a FEN-style setup string, as returned by play_export_fen. Pass the same variant the position was exported from.

  • play_validate_move

    Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.

  • play_make_moves

    Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.

  • rules_list_games

    List all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics.

  • rules_get_game

    Get full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead.

  • rules_get_game_meta

    Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rulebook.

  • rules_get_page

    Get a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages.

  • rules_get_variant_list

    List all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook.

  • rules_get_diagram

    Get board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata.

  • rules_get_variant

    Get rules for a specific game variant

  • rules_search

    Full-text search across all published rulebooks. Returns section-typed results with deep-link anchors.

  • rules_random

    Get a random game suggestion from the library

  • board_gallery_search

    Search the board gallery (335 rendered board layouts across 34 game families)

  • board_gallery_get

    Get details of a specific board layout by ID

  • tile_gallery_search

    Search hex tile sets by name, game, or terrain type

  • tile_gallery_get

    Get details of a specific tile set with all tile types

  • tile_gallery_stats

    Get statistics about available tile sets

  • board_gallery_stats

    Get statistics about the board gallery (total boards, families, topologies)

  • piece_gallery_search

    Search the piece set gallery by name, style, or game type

  • piece_gallery_get_set

    Get full details and piece list for a specific set

  • piece_gallery_stats

    Get statistics about the piece gallery (total sets, styles, authors, game families)

  • oracle_list_games

    List all supported RPG systems with oracle tables and entity data availability

  • rpg_chargen

    Generate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc)

  • oracle_roll

    Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc)

  • oracle_list_tables

    List available oracle tables for a system

  • oracle_ask

    Ask the oracle a yes/no question with likelihood modifier

  • oracle_scene

    Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables.

  • rpg_search_entities

    Search RPG entities (spells, monsters, classes, items) across all systems

  • rpg_get_entity

    Get full details of a specific RPG entity by name

  • rpg_random_encounter

    Generate a random encounter for a system and difficulty level

  • rpg_browse_category

    Browse entities by category with pagination

  • rpg_loot

    Generate random loot/treasure for a system and tier

  • oracle_list_recipes

    List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts

Las primeras 60 de 89, en el orden del servidor.

Cómo conectar

Añade el servidor a la configuración de tu cliente MCP. Claude Desktop, Cursor y la mayoría de los demás clientes leen este formato:

{
  "mcpServers": {
    "moddable-games-tools": {
      "type": "http",
      "url": "https://tools.moddable.games/mcp"
    }
  }
}

Añadirlo

Claude Code, en una terminal

claude mcp add --transport http moddable https://tools.moddable.games/mcp

Añadir a CursorAñadir a VS Code

claude.ai, ChatGPT y otros clientes: añade https://tools.moddable.games/mcp como conector personalizado en los ajustes.

Cada línea es algo que un programa encontró al buscar: la entrada del registro, la respuesta del propio servidor, una especificación que se puede leer. Si falta una línea, es que no la encontramos, no que no exista.