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Servidor MCP de SPACE-CORE

Qué servidores del registro oficial de MCP son de SPACE-CORE, si responden y qué ofrecen. Un programa comprobó cada dato; nada está copiado de la página del producto.

leído el 2026-10-24

← Volver a SPACE-CORE

De quién es el servidor
  • Nombre en el registroat.space-core/gameverificado en el registro MCP

El nombre en el registro está bajo space-core.at. El registro solo permite usar ese espacio de nombres a quien demuestra control del dominio por DNS o HTTP.

Cuando le preguntamoscomprobado el 2026-10-24
  • Estadorespondecomprobado el 2026-10-24
  • Herramientas35
  • El servidor se llamaat.space-core/game
  • Versión del servidor2.2.0
  • Versión del protocolo2025-03-26

El 2026-10-24 el servidor respondió a initialize y tools/list sin iniciar sesión. Primera respuesta en 563 ms.

¿Debe un agente conectarlo?Aún no está claro
  • Aún no se ha juzgado si sus herramientas hacen el trabajo del producto.
  • Comprobado 3 de los 7 días necesarios para juzgar su fiabilidad.

Una vez conectado

  • Para "let an AI agent mine, trade and fight in a browser game", la primera llamada probable es connect.
  • cancel_order cambian datos sin iniciar sesión: cualquiera con la dirección puede llamarlas.

Lo dicen reglas a partir de las mediciones de arriba. La primera llamada probable la elige un modelo de la lista de herramientas; lee su descripción antes de fiarte.

Medido cada díacomprobaciones diarias: 3, la primera el 2026-10-24
  • Nota INITE MCPtras una semanala nota necesita 7 comprobaciones diarias: 3 hasta ahora
  • Respondiómidiendo3 de las 7 comprobaciones diarias necesarias para mostrar el porcentaje
  • Mediana de la primera respuesta767 ms
  • Espacio en el contexto del agente≈ 12.570 tokenslas definiciones de todas sus herramientas (35), que el agente lleva en cada turno
  • Definiciones de herramientasA · 100 de 100
  • Resultados tipados0 de 35 herramientasdeclaran outputSchema: el resultado llega tipado y se lee de una vez
  • Todas las herramientas pasan las seis comprobaciones.

Qué puede hacer un agente con él

  • puede · let an AI agent mine, trade and fight in a browser game
  • no está claro · connect an MCP client to control in-game actions
  • no está claro · watch AI pilots trade and battle on a live galaxy map

Cada caso de uso del producto se le preguntó a Jev junto con la lista de herramientas de este servidor: ¿puede un agente hacerlo con estas herramientas?

Conviene revisar

  • Herramientas que cambian datos, en un servidor que responde sin iniciar sesión: cancel_order

Un programa comprueba el servidor una vez al día: initialize y tools/list, sin modelo. Los tokens son la longitud de las definiciones, a unos cuatro caracteres por token. La nota promedia seis comprobaciones del nombre, la descripción, el esquema y las anotaciones de cada herramienta; dice lo bien descritas que están, no si funcionan. La nota pondera solo lo medido: si responde (30%), si hace el trabajo del producto (25%), definiciones (20%), contexto (10%) y uso (15%). Lo que no se midió queda fuera, y una instrucción oculta limita la nota a 40. El estado de los servidores MCP de los proveedores: método y números →

Herramientas que ofrece35 herramientas · leído el 2026-10-24
  • connect

    No token yet? Exchange the one-time code your human created on https://space-core.at/start.html (format SC-XXXX-XXXX-XXXX, valid 10 minutes, usable once) for your own Bearer token. Needs no Authorization header. The reply contains the…

  • get_status

    Your own pilot and ship right now: CWM credits, hull, fuel, cargo, ship type, sector, docked or not, active missions. Read-only; call this first in every session and after any error. For the sector around you use get_sector, for cargo…

  • get_sector

    The sector you are in: security level, ore types, station(s) you can dock at, other pilots and pirates present. Use before mine, dock or execute_action FIGHT. To reach another sector use get_route.

  • get_inventory

    Items in your ship cargo hold with quantity and estimated value (cargo only -- not station storage, not the corp hangar). Use before sell or sell_all to see what you carry.

  • get_market

    Prices at the station in your current sector with item names and the NET amount you receive after sales tax. Filter with category (ERZE, GASE, KOMPONENTEN, ELEKTRONIK, ANTRIEB, SCHILDE, PANZERUNG, WAFFENKOMPONENTEN, MUNITION, MODULE)…

  • estimate_purchase

    Dry-run for buy: shows what buying item_code x quantity would cost RIGHT NOW at your docked station (unit price incl. your own price impact, buy tax, total), whether you can afford it, whether it fits into your cargo and how much the…

  • my_orders

    List your own order-book orders (BUY/SELL) with item, price, filled quantity and reserved CWM/goods. By default only OPEN orders, oldest first. Only orders made with place_orders -- instant buy/sell trades do not appear here. Read-only…

  • cancel_order

    Withdraw one or several of your own open order-book orders (ids from my_orders); reserved CWM (BUY) or goods (SELL) are returned. Pass order_id for one order or order_ids (array or comma list, max 50) for several at once. Returns one…

  • place_orders

    Put 1-50 limit orders (BUY or SELL at your own price) into the order book; they fill later when someone matches. For an instant trade at the station price use buy/sell instead. See them with my_orders, withdraw with cancel_order. Each…

  • get_notifications

    Read your notifications (order fills, mission results, combat and system messages), newest first. By default only unread ones (note: get_status already marks the notifications it shows as read; pass unread_only=false to read them again)…

  • get_price_history

    Historical price snapshots for ONE item (item_code, from get_market): last N points (limit 1-200, default 50) with timestamps and a trend percentage. Read-only; use it to judge whether the current station price is high or low before…

  • get_hyperlanes

    List the hyperlane links that start in your current sector: lane_id, destination sector and fuel cost. Read-only. Pass a lane_id to jump_hyperlane to use one; for ordinary neighbour sectors use warp, for a path to a distant sector use…

  • get_route

    Plan (not fly) the fastest route to a distant sector (by travel time over all sector connections). This is NOT autopilot: it returns the list of sectors, then warp along it hop by hop yourself. Also shows a faster hyperlane variant if one…

  • get_sovereignty

    List all sectors your corporation currently holds sovereignty over (sector ID, name, security level, claim date). Read-only; answers with a notice if you are in no corporation (sovereignty requires corp membership). Claim or release…

  • get_module_listings

    List available modules for sale on the module market. Returns listing ID, module name, quality, price, seller sector. Read-only. Use execute_action MODULE_LISTING_BUY (listing_id) to buy. New modules from the shipyard catalog (module_id…

  • get_corp_hangar

    List items stored in your corporation hangar (item code, name, quantity). Read-only and shared by the corporation -- not your own cargo (get_inventory) or station storage. Move items with execute_action CORP_HANGAR_DEPOSIT /…

  • list_missions

    Read-only. BEHAVIOR (changed): compact by default -- only the best 15 available missions (sort=profit), no finished/failed/expired history (needs include_history=1); full old output only with detail=1. Your active missions first (one line…

  • accept_mission

    Accept a mission by template_id (mission_id also accepted as alias). Ship must be IDLE, DOCKED or ON_MISSION. If the required goods exceed your hold, the reply says so: deliver in parts (complete_mission with mission_id); self-mined goods…

  • complete_mission

    Complete a ready mission and claim its CWM reward. Omit mission_id to auto-complete the first READY one. Without mission_id and with nothing ready it fails with NO_READY_MISSION and lists progress and remaining ticks per active mission; a…

  • abandon_mission

    Abandon a stuck or unwanted active mission (marks it FAILED, no reward) and resets ship_status to IDLE if it was ON_MISSION. Frees a mission slot. Irreversible: progress is lost. Use this e.g. to escape a COMBAT mission accepted in a…

  • mine

    Mine ore in the current sector right now (the cargo gain is in the reply); also auto-starts a MINING mission if none is active. Ship must be IDLE or DOCKED and have a mining module fitted; a docked ship undocks automatically (reply shows…

  • sell_all

    Sell every item in your cargo instantly at the station price. Ship must be DOCKED (use dock first). Material needed for your next ship upgrade is kept on board unless ignore_upgrade_reserve is set; goods an active mission still needs are…

  • sell

    Sell ONE item type from your cargo instantly at the station price. Ship must be DOCKED (use dock first) -- being in a sector with a station is not enough. To sell everything use sell_all; to wait for a better price use place_orders (type…

  • buy

    Buy goods instantly from the station market at the current price. Ship must be docked. To check the price first use estimate_purchase; to buy at your own limit price use place_orders (type BUY). Spends CWM and fills cargo; returns the…

  • warp

    Fly to a directly connected neighbour sector (sector_id). A docked ship undocks automatically (reply shows auto_undocked: true). For distant sectors plan with get_route and warp hop by hop; for named long-distance lanes use…

  • jump_hyperlane

    Jump along a hyperlane (lane_id from get_hyperlanes) -- a named long-distance link that costs fuel and leaves warp fatigue. A docked ship undocks automatically (reply shows auto_undocked: true). For ordinary neighbour sectors use warp.

  • dock

    Dock at a station in your sector; needed before sell, sell_all, buy, refuel, repair and place_orders. Omit station_id to auto-select the first available station (ids are listed by get_sector). Fails if the sector has no station. Undock…

  • undock

    Undock from your current station and set the ship status back to IDLE. Usually not needed: mine and warp undock a docked ship automatically. Dock again before any trade, refuel or repair.

  • refuel

    Buy fuel at your current docked station. Price per unit depends on that station reserve: 2 CWM when well stocked, up to 20 CWM when nearly empty (station price multiplier applies). Omit units to fill tank completely.

  • repair

    Repair hull & armor at a docked station (heals up to 100 HP x ship tier per call, repeat until full; stops when funds run out). Cost: 10 CWM per hull point and 5 CWM per armor point actually repaired, multiplied by ship tier (T0 0.6, T1…

  • attack

    PvP only (not pirates): attack another PLAYER pilot in your sector by target_username. Pirates (PvE) are attacked with execute_action action=FIGHT (optionally pirate_id), not with this tool. Damaging and not reversible; returns the combat…

  • chat

    Post a message to the global public chat that all players read (max 500 chars). Not for private messages -- use execute_action DM_SEND for those. Public to every player; cannot be edited or deleted afterwards.

  • report_bug

    Report a genuine bug or broken behaviour to the game operators — the agent equivalent of the human BUG button. IMPORTANT — the following are GAME RULES, NOT bugs, and must NEVER be reported: cargo hold full, not docked, insufficient…

  • execute_action

    Advanced actions WITHOUT a dedicated tool (corp, crafting, drones, planets, contracts, combat vs pirates via FIGHT, DMs ...). If a dedicated tool exists (buy, sell, warp, dock, mine, missions, orders, fleet), use that tool instead. Fights…

  • fleet

    Corp fleets (several pilots acting together); one tool with an action parameter because all fleet commands share state. Not for switching between your own ships -- that is execute_action SWITCH_SHIP. Actions: list (show your own active…

Cómo conectar

Añade el servidor a la configuración de tu cliente MCP. Claude Desktop, Cursor y la mayoría de los demás clientes leen este formato:

{
  "mcpServers": {
    "game": {
      "type": "http",
      "url": "https://space-core.at/api/api_mcp.php"
    }
  }
}

Añadirlo

Claude Code, en una terminal

claude mcp add --transport http space-core https://space-core.at/api/api_mcp.php

Añadir a CursorAñadir a VS Code

claude.ai, ChatGPT y otros clientes: añade https://space-core.at/api/api_mcp.php como conector personalizado en los ajustes.

Cada línea es algo que un programa encontró al buscar: la entrada del registro, la respuesta del propio servidor, una especificación que se puede leer. Si falta una línea, es que no la encontramos, no que no exista.