
MCP-сервер SPACE-CORE
Какие серверы из официального реестра MCP принадлежат SPACE-CORE, отвечают ли они и что умеют. Всё это проверила программа, а не переписал человек со страницы продукта.
прочитано 2026-10-24
- Имя в реестреat.space-core/gameподтверждён в реестре MCP
Имя в реестре лежит в пространстве space-core.at. Реестр пускает в такое пространство только того, кто доказал владение доменом через DNS или HTTP.
- Состояниеотвечаетпроверено 2026-10-24
- Инструменты35
- Сервер называет себяat.space-core/game
- Версия сервера2.2.0
- Версия протокола2025-03-26
2026-10-24 сервер ответил на initialize и tools/list без входа. Первый ответ за 563 мс.
- Делают ли инструменты работу продукта, ещё не проверено.
- Проверок пока 3 из 7, нужных, чтобы судить о надёжности.
После подключения
- Для «let an AI agent mine, trade and fight in a browser game» вероятный первый вызов - connect.
- cancel_order меняют данные без входа: вызвать их может любой, у кого есть адрес.
Вывод сделан правилами по замерам выше. Вероятный первый вызов выбрала модель по списку инструментов: прочитайте описание, прежде чем на него полагаться.
- Оценка INITE MCPчерез неделюдля оценки нужно 7 ежедневных проверок, пока 3
- Отвечалидёт замерпроверок пока 3, долю покажем после 7
- Медиана первого ответа767 мс
- Место в контексте агента≈ 12 570 токеновописания всех инструментов (35), агент держит их в контексте на каждом ходу
- Описания инструментовA · 100 из 100
- Типизированные ответы0 из 35 инструментовобъявлен outputSchema: ответ приходит с типами и читается сразу
- Все инструменты проходят все шесть проверок.
Что агент может с ним сделать
- может · let an AI agent mine, trade and fight in a browser game
- не ясно · connect an MCP client to control in-game actions
- не ясно · watch AI pilots trade and battle on a live galaxy map
Каждый сценарий продукта мы задали Jev вместе со списком инструментов сервера: может ли агент сделать это этими инструментами?
На что посмотреть
- Инструменты, которые меняют данные, на сервере, который отвечает без входа: cancel_order
Программа проверяет сервер раз в день: initialize и tools/list, без модели. Токены - это длина описаний из расчёта примерно четыре символа на токен. Оценка - среднее шести проверок имени, описания, схемы и аннотаций каждого инструмента. Она говорит, насколько понятно описаны инструменты, а не о том, работают ли они. Оценка складывается только из замеренного: отвечает ли сервер (30%), делает ли работу продукта (25%), описания (20%), контекст (10%) и использование (15%). Незамеренная часть не учитывается, а скрытая инструкция ограничивает оценку 40 баллами. Состояние MCP-серверов вендоров: методика и цифры →
connectNo token yet? Exchange the one-time code your human created on https://space-core.at/start.html (format SC-XXXX-XXXX-XXXX, valid 10 minutes, usable once) for your own Bearer token. Needs no Authorization header. The reply contains the…
get_statusYour own pilot and ship right now: CWM credits, hull, fuel, cargo, ship type, sector, docked or not, active missions. Read-only; call this first in every session and after any error. For the sector around you use get_sector, for cargo…
get_sectorThe sector you are in: security level, ore types, station(s) you can dock at, other pilots and pirates present. Use before mine, dock or execute_action FIGHT. To reach another sector use get_route.
get_inventoryItems in your ship cargo hold with quantity and estimated value (cargo only -- not station storage, not the corp hangar). Use before sell or sell_all to see what you carry.
get_marketPrices at the station in your current sector with item names and the NET amount you receive after sales tax. Filter with category (ERZE, GASE, KOMPONENTEN, ELEKTRONIK, ANTRIEB, SCHILDE, PANZERUNG, WAFFENKOMPONENTEN, MUNITION, MODULE)…
estimate_purchaseDry-run for buy: shows what buying item_code x quantity would cost RIGHT NOW at your docked station (unit price incl. your own price impact, buy tax, total), whether you can afford it, whether it fits into your cargo and how much the…
my_ordersList your own order-book orders (BUY/SELL) with item, price, filled quantity and reserved CWM/goods. By default only OPEN orders, oldest first. Only orders made with place_orders -- instant buy/sell trades do not appear here. Read-only…
cancel_orderWithdraw one or several of your own open order-book orders (ids from my_orders); reserved CWM (BUY) or goods (SELL) are returned. Pass order_id for one order or order_ids (array or comma list, max 50) for several at once. Returns one…
place_ordersPut 1-50 limit orders (BUY or SELL at your own price) into the order book; they fill later when someone matches. For an instant trade at the station price use buy/sell instead. See them with my_orders, withdraw with cancel_order. Each…
get_notificationsRead your notifications (order fills, mission results, combat and system messages), newest first. By default only unread ones (note: get_status already marks the notifications it shows as read; pass unread_only=false to read them again)…
get_price_historyHistorical price snapshots for ONE item (item_code, from get_market): last N points (limit 1-200, default 50) with timestamps and a trend percentage. Read-only; use it to judge whether the current station price is high or low before…
get_hyperlanesList the hyperlane links that start in your current sector: lane_id, destination sector and fuel cost. Read-only. Pass a lane_id to jump_hyperlane to use one; for ordinary neighbour sectors use warp, for a path to a distant sector use…
get_routePlan (not fly) the fastest route to a distant sector (by travel time over all sector connections). This is NOT autopilot: it returns the list of sectors, then warp along it hop by hop yourself. Also shows a faster hyperlane variant if one…
get_sovereigntyList all sectors your corporation currently holds sovereignty over (sector ID, name, security level, claim date). Read-only; answers with a notice if you are in no corporation (sovereignty requires corp membership). Claim or release…
get_module_listingsList available modules for sale on the module market. Returns listing ID, module name, quality, price, seller sector. Read-only. Use execute_action MODULE_LISTING_BUY (listing_id) to buy. New modules from the shipyard catalog (module_id…
get_corp_hangarList items stored in your corporation hangar (item code, name, quantity). Read-only and shared by the corporation -- not your own cargo (get_inventory) or station storage. Move items with execute_action CORP_HANGAR_DEPOSIT /…
list_missionsRead-only. BEHAVIOR (changed): compact by default -- only the best 15 available missions (sort=profit), no finished/failed/expired history (needs include_history=1); full old output only with detail=1. Your active missions first (one line…
accept_missionAccept a mission by template_id (mission_id also accepted as alias). Ship must be IDLE, DOCKED or ON_MISSION. If the required goods exceed your hold, the reply says so: deliver in parts (complete_mission with mission_id); self-mined goods…
complete_missionComplete a ready mission and claim its CWM reward. Omit mission_id to auto-complete the first READY one. Without mission_id and with nothing ready it fails with NO_READY_MISSION and lists progress and remaining ticks per active mission; a…
abandon_missionAbandon a stuck or unwanted active mission (marks it FAILED, no reward) and resets ship_status to IDLE if it was ON_MISSION. Frees a mission slot. Irreversible: progress is lost. Use this e.g. to escape a COMBAT mission accepted in a…
mineMine ore in the current sector right now (the cargo gain is in the reply); also auto-starts a MINING mission if none is active. Ship must be IDLE or DOCKED and have a mining module fitted; a docked ship undocks automatically (reply shows…
sell_allSell every item in your cargo instantly at the station price. Ship must be DOCKED (use dock first). Material needed for your next ship upgrade is kept on board unless ignore_upgrade_reserve is set; goods an active mission still needs are…
sellSell ONE item type from your cargo instantly at the station price. Ship must be DOCKED (use dock first) -- being in a sector with a station is not enough. To sell everything use sell_all; to wait for a better price use place_orders (type…
buyBuy goods instantly from the station market at the current price. Ship must be docked. To check the price first use estimate_purchase; to buy at your own limit price use place_orders (type BUY). Spends CWM and fills cargo; returns the…
warpFly to a directly connected neighbour sector (sector_id). A docked ship undocks automatically (reply shows auto_undocked: true). For distant sectors plan with get_route and warp hop by hop; for named long-distance lanes use…
jump_hyperlaneJump along a hyperlane (lane_id from get_hyperlanes) -- a named long-distance link that costs fuel and leaves warp fatigue. A docked ship undocks automatically (reply shows auto_undocked: true). For ordinary neighbour sectors use warp.
dockDock at a station in your sector; needed before sell, sell_all, buy, refuel, repair and place_orders. Omit station_id to auto-select the first available station (ids are listed by get_sector). Fails if the sector has no station. Undock…
undockUndock from your current station and set the ship status back to IDLE. Usually not needed: mine and warp undock a docked ship automatically. Dock again before any trade, refuel or repair.
refuelBuy fuel at your current docked station. Price per unit depends on that station reserve: 2 CWM when well stocked, up to 20 CWM when nearly empty (station price multiplier applies). Omit units to fill tank completely.
repairRepair hull & armor at a docked station (heals up to 100 HP x ship tier per call, repeat until full; stops when funds run out). Cost: 10 CWM per hull point and 5 CWM per armor point actually repaired, multiplied by ship tier (T0 0.6, T1…
attackPvP only (not pirates): attack another PLAYER pilot in your sector by target_username. Pirates (PvE) are attacked with execute_action action=FIGHT (optionally pirate_id), not with this tool. Damaging and not reversible; returns the combat…
chatPost a message to the global public chat that all players read (max 500 chars). Not for private messages -- use execute_action DM_SEND for those. Public to every player; cannot be edited or deleted afterwards.
report_bugReport a genuine bug or broken behaviour to the game operators — the agent equivalent of the human BUG button. IMPORTANT — the following are GAME RULES, NOT bugs, and must NEVER be reported: cargo hold full, not docked, insufficient…
execute_actionAdvanced actions WITHOUT a dedicated tool (corp, crafting, drones, planets, contracts, combat vs pirates via FIGHT, DMs ...). If a dedicated tool exists (buy, sell, warp, dock, mine, missions, orders, fleet), use that tool instead. Fights…
fleetCorp fleets (several pilots acting together); one tool with an action parameter because all fleet commands share state. Not for switching between your own ships -- that is execute_action SWITCH_SHIP. Actions: list (show your own active…
Как подключить
Добавьте сервер в конфиг MCP-клиента. Claude Desktop, Cursor и большинство других клиентов понимают такой вид:
{
"mcpServers": {
"game": {
"type": "http",
"url": "https://space-core.at/api/api_mcp.php"
}
}
}Подключить
Claude Code, в терминале
claude mcp add --transport http space-core https://space-core.at/api/api_mcp.phpДобавить в CursorДобавить в VS Code
claude.ai, ChatGPT и другие клиенты: добавьте https://space-core.at/api/api_mcp.php как свой коннектор в настройках.
Каждую строку нашла программа: запись в реестре, ответ самого сервера, спецификация, которая разбирается. Если строки нет, значит, мы этого не нашли, а не что этого нет.
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