
Servidor MCP de Tomorrow Lives Studio
Qué servidores MCP son de Tomorrow Lives Studio, del registro oficial y encontrados preguntando a su propio dominio, si responden y qué ofrecen. Un programa comprobó cada dato; nada está copiado de la página del producto.
leído el 2026-10-27
- Nombre en el registrocom.tomorrowlives/enginesverificado en el registro MCP
El nombre en el registro está bajo tomorrowlives.com. El registro solo permite usar ese espacio de nombres a quien demuestra control del dominio por DNS o HTTP.
- Estadorespondecomprobado el 2026-10-27
- Herramientas57
- El servidor se llamatomorrowlives-engines
- Versión del servidor1.5.0
- Versión del protocolo2025-06-18
El 2026-10-27 el servidor respondió a initialize y tools/list sin iniciar sesión. Primera respuesta en 67 ms.
- Aún no se ha juzgado si sus herramientas hacen el trabajo del producto.
- Comprobado 1 de los 7 días necesarios para juzgar su fiabilidad.
Una vez conectado
- cancel_job cambian datos sin iniciar sesión: cualquiera con la dirección puede llamarlas.
- Sus definiciones ocupan unos 18945 tokens de contexto: activa solo las herramientas que necesita la tarea.
Lo dicen reglas a partir de las mediciones de arriba. La primera llamada probable la elige un modelo de la lista de herramientas; lee su descripción antes de fiarte.
- Nota INITE MCPtras una semanala nota necesita 7 comprobaciones diarias: 1 hasta ahora
- Respondiómidiendo1 de las 7 comprobaciones diarias necesarias para mostrar el porcentaje
- Mediana de la primera respuesta160 ms
- Espacio en el contexto del agente≈ 18.945 tokenslas definiciones de todas sus herramientas (57), que el agente lleva en cada turno
- Definiciones de herramientasA · 100 de 100
- Resultados tipados57 de 57 herramientasdeclaran outputSchema: el resultado llega tipado y se lee de una vez
- Todas las herramientas pasan las seis comprobaciones.
Conviene revisar
- Herramientas que cambian datos, en un servidor que responde sin iniciar sesión: cancel_job
Un programa comprueba el servidor una vez al día: initialize y tools/list, sin modelo. Los tokens son la longitud de las definiciones, a unos cuatro caracteres por token. La nota promedia seis comprobaciones del nombre, la descripción, el esquema y las anotaciones de cada herramienta; dice lo bien descritas que están, no si funcionan. La nota pondera solo lo medido: si responde (25%), si hace el trabajo del producto (25%), definiciones (20%), contexto (10%), uso (10%) y lo fácil que es conectarse (10%). Lo que no se midió queda fuera, y una instrucción oculta limita la nota a 40. El estado de los servidores MCP de los proveedores: método y números →
art_schemaEvery key, range and word a print design may use. Call this first when designing a print. Costs no units.
art_presetsThe canvas presets: shirt-front 4500x5400, shirt-pocket 1200x1200, sticker 2400x2400, poster 5400x7200, all at 300 DPI. Costs no units.
art_materialsThe shipped material library: each id, a line on its look, and whether it is a metal. Any id here can fill a layer or be baked. Costs no units.
art_starterA valid starting design for a canvas preset, ready to edit. Costs no units.
art_checkChecks a design without rendering it: ok, or one sentence naming the first problem and where it is. Costs no units.
art_renderRenders a design to a PNG with its DPI written in. Without width it renders the canvas at full print size (a shirt-front is 4500 x 5400). width renders a draft that many pixels wide. A render 1200 pixels wide or less costs 1 unit…
art_swatchRenders one material (a shipped id, or a whole material document) as a lit square swatch PNG. size is 64 to 1024 (default 512); 512 or less costs 1 unit, larger costs 2.
material_bakeBakes a material (a shipped id, or a whole material document) to its seven channels (albedo, normal, roughness, metallic, height, emissive, ambient occlusion) as PNGs at res pixels square: 64, 128, 256, 512 or 1024 (default 256). 512 or…
material_checkChecks a material document against the engine's strict reader: admissible, or the refusal. Costs no units.
material_costWhat baking a material document costs at res pixels square (default 256): operations and bytes. Costs no units.
material_applyApplies a batch of ops (set_material, add_node, remove_node, set_node_param, connect, disconnect, set_out, add_ramp_stop, remove_ramp_stop, set_ramp_stop, add_curve_point, remove_curve_point, set_curve_point, clear_nodes) to a material…
form_starterA blank form document for a generator kind (growth, rock, face, blades, canopy, masonry, lathe, sweep, truss, frond), named by id. Costs no units.
form_checkChecks a form document against the sculptor's strict reader. Costs no units.
form_applyApplies a batch of ops (set_form, set_generator, set_range, reset_range, clear_params) to a form document, whole or not at all. Costs 1 unit.
form_buildBuilds a form (a shipped id such as scots-pine, oak or boulder, or a whole form document) at one variant and reports what the sculptor drew: the knob values for that variant and each level of detail's vertex and triangle counts. lod is…
character_listThe body kinds (person, dog, cat, rat, sheep), the levels of detail and each kind's gaits. Costs no units.
character_generateGenerates a character from a seed. A person is one of the game's townspeople: sex, age, complexion, hair, build and working clothes are drawn from the seed, and the body is sculpted as one surface with a face, hair and cloth. as makes the…
terrain_heightmapBuilds open country from a seed word and writes its ground as a greyscale PNG (row 0 is north; chunk (i, j) is 128 by 128 tiles). By default the picture is one chunk at 8 bits and black is its lowest tile, white its highest; bits 16…
city_planMakes a city from a seed number and a size (the side of a square, 300 to 2000 metres, 800 by default): streets at varied spacing, closer together toward the centre, some of them curving, some ending at a cross street so blocks vary in…
world_schemaThe ops world_apply accepts (add_zone, add_npc, add_quest, add_link, set_worldgen and the rest), each with its fields as JSON Schema: types, bounds, the closed lists of words and which keys are required. Printed from the same table the…
world_starterA starter world document (two zones joined by a passage, a spawn, no quests) with the id and title given. The title passes the same scrubber world_apply uses: no markup, braces or web addresses. Costs no units.
world_checkChecks a world document with the engine's strict reader and its spatial rules (every spawn, passage, item and character stands on open ground reachable from the spawn; no two zones overlap; no door is under water). Answers ok with…
world_applyApplies a batch of ops (see world_schema) to a world document, in order. An op that cannot apply is rejected with its reason and changes nothing; if the result as a whole would not be a valid world, the whole batch rolls back and says…
world_heightmapDraws the open country a world document generates (its worldgen block: seed, knobs, regions with their own relief, a ridge) as one greyscale PNG, row 0 north, so a world built with world_apply can be looked at before anyone walks it. area…
voice_speakSynthesises a line of English as a 44.1 kHz WAV with the engine's own voice. The voices are synthesised by the engine, never cloned from a recording, and no voice can be uploaded. seed varies the voice; woman, age (0 to 1) and machine…
sound_listThe twenty-one sounds (steps on twelve surfaces, doors and stairs, blows, thunder, splashes, a siren, animal calls, notes and the rest) with what each of a, b and c does, and the seven beds an ambience is mixed from. Costs no units.
sound_effectRenders one sound from the engine's own synth as a stereo WAV, or an ambience of the beds mixed together. Give sound (a name from sound_list) with a, b and c as sound_list says, or give ambience: any of engine, air, surf, rain, drum, gull…
video_schemaEvery key, range and word a scene document may use: the output, visual tracks of clips (designs, material fills, colours, gradients, titles and shots), the camera, audio (voices, sounds, music) and subtitles. Call this first when making a…
video_presetsThe engine's frame presets (landscape 1920x1080, square 1080x1080, vertical 1080x1920 and their 720 versions) and frame rates. This service renders up to 1920 by 1080 either way up, 30 frames a second and 60 seconds. Costs no units.
video_examplesWithout a name, lists the example scenes (what each is, what it shows, its length, size and price in units). With a name, returns that scene whole, written inline as video_render wants it: copy the nearest one and change its words, seed…
video_checkChecks a scene document with the engine's strict reader without rendering it: ok, or one sentence naming the first problem and the key it is at, with every other problem in the scene listed in result.errors (up to fifty), so one call…
video_costReads a scene and reports what rendering it takes (frames, size, design renders, shot frames, audio seconds) and what it costs here: units, and whether it is within this service's limits (60 seconds, 1920 by 1080, 30 frames a second, 600…
video_stillRenders one frame of a scene at t seconds as a PNG at the scene's size: the way to look at a moment (just after a transition, mid-reveal, the last frame) before rendering the whole video. Costs 1 unit, plus a shot's price when the scene…
video_renderRenders a scene to video.webm (VP9 and Opus), video.wav (its sound) and video.vtt (when it has subtitles); with preview (the default) also video.contact.png, twelve moments on one sheet, and video.preview.gif, 480 pixels wide. A scene can…
raster_schemaEvery key and range a shot document may use: the camera (keys or an orbit), the sun, the air and fog, and the subjects (forms, characters, animals, open country and primitives) placed by position or by time keys. The same keys go in a…
raster_checkChecks a shot document with the renderer's strict reader: its name, size, subject count and length, or the key that is wrong and why. Forms and materials are named by shipped id or written inline. Costs no units.
raster_renderRenders a shot (a camera through the engine's world: forms from the sculptor, people and animals from the rig, open country, primitives, under the game's own sky, sun, shadow and haze) at t seconds as shot.png. width and height (both or…
pull_schemaEvery document the pull engine reads, with its keys: a session (its generators, their onsets on one integer-nanosecond clock, states, declared intentions, the follower's report and the sealed schedule), a schedule, a pre-registration, a…
pull_preregReads a pre-registration (what is measured, the conditions, trials per session, sessions, alpha, power, the number of comparisons and the correction) and returns its hash, to record in each session's prereg.hash before the run starts…
pull_analyseAnalyses the sessions of one condition (one session, a list, or {"sessions": [...]}) together, and each alone, and returns the report: its label (significant; null, with the smallest effect these sessions could have found; unlabelled…
pull_twinRuns twin sessions (scripted performers and the machine follower, each session drawn, sealed, released, closed and opened like a real one) and analyses them under the twin's own pre-registration: how many sessions were labelled…
pull_costPrices a call without making it: give the arguments of pull_twin (a twin document, or condition, coupling, planted, field, sessions as a number and seed; nothing at all is the default twin), of pull_analyse (a sessions document, with…
pull_scheduleDraws a schedule of perturbations (tempo up or down, phase advance or delay, and catch trials where nothing changes) placed with a lead-in and random gaps; spec sets its trials, gaps and beat (pull_schema lists the keys). By default the…
pull_sealSeals a schedule's text before the run: commits to it (SHA-256 of the text and a nonce) and encrypts it (ChaCha20) under a fresh key. Answers with sealed (the public half, for the session's schedule.sealed) and secret (the key, IV and…
pull_openOpens a sealed record (the public half, or {"sealed": ...}) with its secret (key, iv, nonce): the content, and whether the seal is intact. A seal that does not open is a finding, not a refused input: it answers 200 with ok false, intact…
pull_closeCloses a session's files at at_ns, at or after its end_ns: the session back with its closed record hash and its hashes recomputed. Costs 1 unit.
pull_replayRecomputes a session's hashes against those recorded with it and, for a twin session, runs the twin again from what it records: replays is true when everything matches. A session that does not replay is a finding, not a refused input: it…
pull_alignAligns two stations' clocks from repeated pings, each [sent_ns, remote_ns, received_ns] (sent and received on this station's clock, remote on the other's): the offset and its uncertainty by the fastest round trip, and the stations record…
pull_labRuns the pull engine's field-theory lab on a theory document (its fields, Lagrangian, which quantity is the mass, what fixes the sector and the value expected; pull_schema lists the keys): the equations derived, a static solution found…
pull_practiceGrades a practice of five drills: match (the spread of the taps against the click), hold (the click falls silent and the person keeps the beat), follow (the click moves its tempo once, at a beat nobody is told), lead (the click follows…
pull_callRuns an ae_pull verb this list does not name yet, by its name, over one document when it reads one: the way to reach what the engine adds before this service lists it. No flags pass through, and the verbs above (schema, analyse, twin…
jobA job's status and, once it is ok, its files as signed URLs (and small PNGs inline). For a queued job (video_still, video_render, raster_render, and a large pull_analyse, pull_twin or pull_lab) the status is queued, running, ok, refused…
cancel_jobCancel a queued job (video_still, video_render, raster_render, and a large pull_analyse, pull_twin or pull_lab). One still waiting is cancelled at no charge; one running is stopped and charged for the CPU it had used, one unit for each 10…
jobsThis account's newest queued jobs (at most 50), ids and states only, newest first. The job tool reads one in full. Costs nothing.
usageUnits used and left (an account with no pass is on the free plan, counted by the calendar month), when they reset, every limit, and the units left in unit packs (under unit_packs). Free plan: 50 units a month, no card needed; it starts…
ownerThe account's owner: the person or business responsible for the agent, by email. Called with no arguments it reads the owner's state (confirmed, unconfirmed, missing or removed, the address hidden in the middle). With owner_email it names…
subscriptionThe account's plan: a pass (its window of included units, when access ends, and that it never renews) or a person's card plan (its period and renewal), the owner's state, what is paid, and pass_quote: what the next pass costs this…
Cómo conectar
Añade el servidor a la configuración de tu cliente MCP. Claude Desktop, Cursor y la mayoría de los demás clientes leen este formato:
{
"mcpServers": {
"engines": {
"type": "http",
"url": "https://tomorrowlives.com/api/agents/mcp"
}
}
}Añadirlo
Claude Code, en una terminal
claude mcp add --transport http tomorrowlives https://tomorrowlives.com/api/agents/mcpAñadir a CursorAñadir a VS Code
claude.ai, ChatGPT y otros clientes: añade https://tomorrowlives.com/api/agents/mcp como conector personalizado en los ajustes.
Cada línea es algo que un programa encontró al buscar: la entrada del registro, la respuesta del propio servidor, una especificación que se puede leer. Si falta una línea, es que no la encontramos, no que no exista.
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