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Servidor MCP de Tomorrow Lives Studio

Quais servidores MCP são de Tomorrow Lives Studio, do registro oficial e encontrados perguntando ao próprio domínio, se respondem e o que oferecem. Um programa verificou cada item; nada foi copiado da página do produto.

lido em 2026-10-27

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De quem é o servidor
  • Nome no registrocom.tomorrowlives/enginesverificado no registro MCP

O nome no registro fica sob tomorrowlives.com. O registro só libera esse espaço de nomes para quem prova controle do domínio por DNS ou HTTP.

Quando perguntamosverificado em 2026-10-27
  • Estadorespondeverificado em 2026-10-27
  • Ferramentas57
  • O servidor se chamatomorrowlives-engines
  • Versão do servidor1.5.0
  • Versão do protocolo2025-06-18

Em 2026-10-27 o servidor respondeu a initialize e tools/list sem login. Primeira resposta em 67 ms.

Um agente deve conectá-loAinda não está claro
  • Ainda não avaliamos se as ferramentas fazem o trabalho do produto.
  • Verificado em 1 dos 7 dias necessários para julgar a confiabilidade.

Depois de conectar

  • cancel_job alteram dados sem login: qualquer pessoa com o endereço pode chamá-las.
  • As definições ocupam cerca de 18945 tokens de contexto: ative só as ferramentas de que a tarefa precisa.

Dito por regras a partir das medições acima. A primeira chamada provável é a escolha de um modelo na lista de ferramentas; leia a descrição antes de confiar nela.

Medido todo diaverificações diárias: 1, a primeira em 2026-10-27
  • Nota INITE MCPdepois de uma semanaa nota precisa de 7 verificações diárias: 1 até agora
  • Respondeumedindo1 das 7 verificações diárias necessárias para mostrar a porcentagem
  • Mediana da primeira resposta160 ms
  • Espaço no contexto do agente≈ 18.945 tokensas definições de todas as ferramentas (57), que o agente carrega a cada turno
  • Definições das ferramentasA · 100 de 100
  • Resultados tipados57 de 57 ferramentasdeclaram outputSchema: o resultado chega tipado e é lido de uma vez
  • Todas as ferramentas passam nas seis verificações.

Vale conferir

  • Ferramentas que alteram dados, em um servidor que responde sem login: cancel_job

Um programa verifica o servidor uma vez por dia: initialize e tools/list, sem modelo. Os tokens são o tamanho das definições, a cerca de quatro caracteres por token. A nota é a média de seis verificações do nome, da descrição, do esquema e das anotações de cada ferramenta; diz se as ferramentas estão bem descritas, não se funcionam. A nota pesa só o que foi medido: se responde (25%), se faz o trabalho do produto (25%), definições (20%), contexto (10%), uso (10%) e a facilidade de conectar (10%). Uma parte não medida fica de fora, e uma instrução oculta limita a nota a 40. O estado dos servidores MCP dos fornecedores: método e números →

Ferramentas que oferece57 ferramentas · lido em 2026-10-27
  • art_schema

    Every key, range and word a print design may use. Call this first when designing a print. Costs no units.

  • art_presets

    The canvas presets: shirt-front 4500x5400, shirt-pocket 1200x1200, sticker 2400x2400, poster 5400x7200, all at 300 DPI. Costs no units.

  • art_materials

    The shipped material library: each id, a line on its look, and whether it is a metal. Any id here can fill a layer or be baked. Costs no units.

  • art_starter

    A valid starting design for a canvas preset, ready to edit. Costs no units.

  • art_check

    Checks a design without rendering it: ok, or one sentence naming the first problem and where it is. Costs no units.

  • art_render

    Renders a design to a PNG with its DPI written in. Without width it renders the canvas at full print size (a shirt-front is 4500 x 5400). width renders a draft that many pixels wide. A render 1200 pixels wide or less costs 1 unit…

  • art_swatch

    Renders one material (a shipped id, or a whole material document) as a lit square swatch PNG. size is 64 to 1024 (default 512); 512 or less costs 1 unit, larger costs 2.

  • material_bake

    Bakes a material (a shipped id, or a whole material document) to its seven channels (albedo, normal, roughness, metallic, height, emissive, ambient occlusion) as PNGs at res pixels square: 64, 128, 256, 512 or 1024 (default 256). 512 or…

  • material_check

    Checks a material document against the engine's strict reader: admissible, or the refusal. Costs no units.

  • material_cost

    What baking a material document costs at res pixels square (default 256): operations and bytes. Costs no units.

  • material_apply

    Applies a batch of ops (set_material, add_node, remove_node, set_node_param, connect, disconnect, set_out, add_ramp_stop, remove_ramp_stop, set_ramp_stop, add_curve_point, remove_curve_point, set_curve_point, clear_nodes) to a material…

  • form_starter

    A blank form document for a generator kind (growth, rock, face, blades, canopy, masonry, lathe, sweep, truss, frond), named by id. Costs no units.

  • form_check

    Checks a form document against the sculptor's strict reader. Costs no units.

  • form_apply

    Applies a batch of ops (set_form, set_generator, set_range, reset_range, clear_params) to a form document, whole or not at all. Costs 1 unit.

  • form_build

    Builds a form (a shipped id such as scots-pine, oak or boulder, or a whole form document) at one variant and reports what the sculptor drew: the knob values for that variant and each level of detail's vertex and triangle counts. lod is…

  • character_list

    The body kinds (person, dog, cat, rat, sheep), the levels of detail and each kind's gaits. Costs no units.

  • character_generate

    Generates a character from a seed. A person is one of the game's townspeople: sex, age, complexion, hair, build and working clothes are drawn from the seed, and the body is sculpted as one surface with a face, hair and cloth. as makes the…

  • terrain_heightmap

    Builds open country from a seed word and writes its ground as a greyscale PNG (row 0 is north; chunk (i, j) is 128 by 128 tiles). By default the picture is one chunk at 8 bits and black is its lowest tile, white its highest; bits 16…

  • city_plan

    Makes a city from a seed number and a size (the side of a square, 300 to 2000 metres, 800 by default): streets at varied spacing, closer together toward the centre, some of them curving, some ending at a cross street so blocks vary in…

  • world_schema

    The ops world_apply accepts (add_zone, add_npc, add_quest, add_link, set_worldgen and the rest), each with its fields as JSON Schema: types, bounds, the closed lists of words and which keys are required. Printed from the same table the…

  • world_starter

    A starter world document (two zones joined by a passage, a spawn, no quests) with the id and title given. The title passes the same scrubber world_apply uses: no markup, braces or web addresses. Costs no units.

  • world_check

    Checks a world document with the engine's strict reader and its spatial rules (every spawn, passage, item and character stands on open ground reachable from the spawn; no two zones overlap; no door is under water). Answers ok with…

  • world_apply

    Applies a batch of ops (see world_schema) to a world document, in order. An op that cannot apply is rejected with its reason and changes nothing; if the result as a whole would not be a valid world, the whole batch rolls back and says…

  • world_heightmap

    Draws the open country a world document generates (its worldgen block: seed, knobs, regions with their own relief, a ridge) as one greyscale PNG, row 0 north, so a world built with world_apply can be looked at before anyone walks it. area…

  • voice_speak

    Synthesises a line of English as a 44.1 kHz WAV with the engine's own voice. The voices are synthesised by the engine, never cloned from a recording, and no voice can be uploaded. seed varies the voice; woman, age (0 to 1) and machine…

  • sound_list

    The twenty-one sounds (steps on twelve surfaces, doors and stairs, blows, thunder, splashes, a siren, animal calls, notes and the rest) with what each of a, b and c does, and the seven beds an ambience is mixed from. Costs no units.

  • sound_effect

    Renders one sound from the engine's own synth as a stereo WAV, or an ambience of the beds mixed together. Give sound (a name from sound_list) with a, b and c as sound_list says, or give ambience: any of engine, air, surf, rain, drum, gull…

  • video_schema

    Every key, range and word a scene document may use: the output, visual tracks of clips (designs, material fills, colours, gradients, titles and shots), the camera, audio (voices, sounds, music) and subtitles. Call this first when making a…

  • video_presets

    The engine's frame presets (landscape 1920x1080, square 1080x1080, vertical 1080x1920 and their 720 versions) and frame rates. This service renders up to 1920 by 1080 either way up, 30 frames a second and 60 seconds. Costs no units.

  • video_examples

    Without a name, lists the example scenes (what each is, what it shows, its length, size and price in units). With a name, returns that scene whole, written inline as video_render wants it: copy the nearest one and change its words, seed…

  • video_check

    Checks a scene document with the engine's strict reader without rendering it: ok, or one sentence naming the first problem and the key it is at, with every other problem in the scene listed in result.errors (up to fifty), so one call…

  • video_cost

    Reads a scene and reports what rendering it takes (frames, size, design renders, shot frames, audio seconds) and what it costs here: units, and whether it is within this service's limits (60 seconds, 1920 by 1080, 30 frames a second, 600…

  • video_still

    Renders one frame of a scene at t seconds as a PNG at the scene's size: the way to look at a moment (just after a transition, mid-reveal, the last frame) before rendering the whole video. Costs 1 unit, plus a shot's price when the scene…

  • video_render

    Renders a scene to video.webm (VP9 and Opus), video.wav (its sound) and video.vtt (when it has subtitles); with preview (the default) also video.contact.png, twelve moments on one sheet, and video.preview.gif, 480 pixels wide. A scene can…

  • raster_schema

    Every key and range a shot document may use: the camera (keys or an orbit), the sun, the air and fog, and the subjects (forms, characters, animals, open country and primitives) placed by position or by time keys. The same keys go in a…

  • raster_check

    Checks a shot document with the renderer's strict reader: its name, size, subject count and length, or the key that is wrong and why. Forms and materials are named by shipped id or written inline. Costs no units.

  • raster_render

    Renders a shot (a camera through the engine's world: forms from the sculptor, people and animals from the rig, open country, primitives, under the game's own sky, sun, shadow and haze) at t seconds as shot.png. width and height (both or…

  • pull_schema

    Every document the pull engine reads, with its keys: a session (its generators, their onsets on one integer-nanosecond clock, states, declared intentions, the follower's report and the sealed schedule), a schedule, a pre-registration, a…

  • pull_prereg

    Reads a pre-registration (what is measured, the conditions, trials per session, sessions, alpha, power, the number of comparisons and the correction) and returns its hash, to record in each session's prereg.hash before the run starts…

  • pull_analyse

    Analyses the sessions of one condition (one session, a list, or {"sessions": [...]}) together, and each alone, and returns the report: its label (significant; null, with the smallest effect these sessions could have found; unlabelled…

  • pull_twin

    Runs twin sessions (scripted performers and the machine follower, each session drawn, sealed, released, closed and opened like a real one) and analyses them under the twin's own pre-registration: how many sessions were labelled…

  • pull_cost

    Prices a call without making it: give the arguments of pull_twin (a twin document, or condition, coupling, planted, field, sessions as a number and seed; nothing at all is the default twin), of pull_analyse (a sessions document, with…

  • pull_schedule

    Draws a schedule of perturbations (tempo up or down, phase advance or delay, and catch trials where nothing changes) placed with a lead-in and random gaps; spec sets its trials, gaps and beat (pull_schema lists the keys). By default the…

  • pull_seal

    Seals a schedule's text before the run: commits to it (SHA-256 of the text and a nonce) and encrypts it (ChaCha20) under a fresh key. Answers with sealed (the public half, for the session's schedule.sealed) and secret (the key, IV and…

  • pull_open

    Opens a sealed record (the public half, or {"sealed": ...}) with its secret (key, iv, nonce): the content, and whether the seal is intact. A seal that does not open is a finding, not a refused input: it answers 200 with ok false, intact…

  • pull_close

    Closes a session's files at at_ns, at or after its end_ns: the session back with its closed record hash and its hashes recomputed. Costs 1 unit.

  • pull_replay

    Recomputes a session's hashes against those recorded with it and, for a twin session, runs the twin again from what it records: replays is true when everything matches. A session that does not replay is a finding, not a refused input: it…

  • pull_align

    Aligns two stations' clocks from repeated pings, each [sent_ns, remote_ns, received_ns] (sent and received on this station's clock, remote on the other's): the offset and its uncertainty by the fastest round trip, and the stations record…

  • pull_lab

    Runs the pull engine's field-theory lab on a theory document (its fields, Lagrangian, which quantity is the mass, what fixes the sector and the value expected; pull_schema lists the keys): the equations derived, a static solution found…

  • pull_practice

    Grades a practice of five drills: match (the spread of the taps against the click), hold (the click falls silent and the person keeps the beat), follow (the click moves its tempo once, at a beat nobody is told), lead (the click follows…

  • pull_call

    Runs an ae_pull verb this list does not name yet, by its name, over one document when it reads one: the way to reach what the engine adds before this service lists it. No flags pass through, and the verbs above (schema, analyse, twin…

  • job

    A job's status and, once it is ok, its files as signed URLs (and small PNGs inline). For a queued job (video_still, video_render, raster_render, and a large pull_analyse, pull_twin or pull_lab) the status is queued, running, ok, refused…

  • cancel_job

    Cancel a queued job (video_still, video_render, raster_render, and a large pull_analyse, pull_twin or pull_lab). One still waiting is cancelled at no charge; one running is stopped and charged for the CPU it had used, one unit for each 10…

  • jobs

    This account's newest queued jobs (at most 50), ids and states only, newest first. The job tool reads one in full. Costs nothing.

  • usage

    Units used and left (an account with no pass is on the free plan, counted by the calendar month), when they reset, every limit, and the units left in unit packs (under unit_packs). Free plan: 50 units a month, no card needed; it starts…

  • owner

    The account's owner: the person or business responsible for the agent, by email. Called with no arguments it reads the owner's state (confirmed, unconfirmed, missing or removed, the address hidden in the middle). With owner_email it names…

  • subscription

    The account's plan: a pass (its window of included units, when access ends, and that it never renews) or a person's card plan (its period and renewal), the owner's state, what is paid, and pass_quote: what the next pass costs this…

Como conectar

Adicione o servidor à configuração do seu cliente MCP. Claude Desktop, Cursor e a maioria dos outros clientes leem este formato:

{
  "mcpServers": {
    "engines": {
      "type": "http",
      "url": "https://tomorrowlives.com/api/agents/mcp"
    }
  }
}

Adicionar

Claude Code, no terminal

claude mcp add --transport http tomorrowlives https://tomorrowlives.com/api/agents/mcp

Adicionar ao CursorAdicionar ao VS Code

claude.ai, ChatGPT e outros clientes: adicione https://tomorrowlives.com/api/agents/mcp como conector personalizado nas configurações.

Cada linha é algo que um programa encontrou ao procurar: o registro, a resposta do próprio servidor, uma especificação que se lê. Linha ausente quer dizer que não encontramos, não que não exista.