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CreativeScope MCP server

Which MCP servers are CreativeScope's own, from the official registry and from asking its own domain, whether they answer, and what they offer. A program checked each of these, nobody copied them from a product page.

read 2026-10-23

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Whose server it is
  • Registry nameai.creativescope/creative-intelligenceverified in the MCP registry

The registry name sits under creativescope.ai. The registry only lets a publisher use that namespace after proving control of the domain through DNS or HTTP.

When we asked itchecked 2026-10-23
  • Stateanswerschecked 2026-10-23
  • Tools35
  • Server calls itselfcreativescope-mcp
  • Server version1.0.0
  • Protocol version2025-06-18

On 2026-10-23 the server answered initialize and tools/list without a sign-in. First answer in 526 ms.

Should an agent connect itNot proven either way yet
  • Its tools do every use case we checked: rank rising mobile game ad creatives by exposure; search competitor ads across nine ad networks.
  • Checked on 4 of the 7 days it takes to judge reliability.

Once connected

  • For "rank rising mobile game ad creatives by exposure", the likely first call is get_material_rank.

Said by rules from the measurements above. The likely first call is a model's pick from the tool list; read its description before relying on it.

Measured dailydaily checks: 4, the first on 2026-10-23
  • INITE MCP scoreafter a weeka score needs 7 daily checks: 4 so far
  • What an agent can do with it2 of 2 use cases
  • Answeredmeasuring4 of the 7 daily checks it takes to print a share
  • Median first answer606 ms
  • Space in an agent's context≈ 11,313 tokensthe definitions of all its tools (35), which an agent carries on every turn
  • Tool definitionsB · 83 of 100
  • Typed results0 of 35 toolsdeclared outputSchema: results come typed, read once
  • Not saying whether it only reads or can destroy: 35 of 35

What an agent can do with it

  • can do · rank rising mobile game ad creatives by exposure
  • can do · search competitor ads across nine ad networks
  • not sure · analyse hooks and patterns in winning ads

Each of the product's use cases, put to Jev against this server's tool list: can an agent do it with these tools?

Worth a look

None of the five warning signs in these definitions.

A program checks the server once a day: initialize and tools/list, no model. Tokens are the definitions' length at about four characters a token. The grade averages six checks of every tool's name, description, schema and annotations; it says how well the tools are described, not whether they work. The score weighs what was measured and nothing else: answering (25%), doing the product's job (25%), definitions (20%), context (10%), use (10%) and how readily a client connects (10%). A part that was not measured is left out, and a hidden instruction caps the score at 40. The state of vendors' MCP servers: method and numbers →

Tools it offers35 tools · read 2026-10-23
  • get_game_trend

    Get daily game delivery trends for the requested date range. Creative and ad counts represent delivery activity; exposure is a lifetime reference, not daily incremental exposure.

  • get_game_rank_markets

    List the countries, app-store categories, stores, and ranking types where a game appeared on a chart during a date range. Returns each observed dimension with best rank, latest rank, and ranked-day count. Ranking types are free…

  • get_game_investment_trend

    Get daily newly launched creatives, reused creatives, ad plans and exposure references to analyze delivery growth and creative refresh cadence. Exposure is a lifetime reference for newly launched creatives, not a daily increment. Default…

  • get_game_overview

    Get a game's identity, deduplicated creatives/ad plans, market and platform coverage, and delivery-cadence summary in one call. Require explicit dates, maximum 180 days. Exposure is global creative lifetime estimated exposure, not period…

  • get_game_summary

    Summarize creatives, ad plans, lifetime exposure references and Google Play net download increments within a date range. download_increment sums daily increments over actual coverage, not cumulative downloads or public store ranges…

  • get_material_detail_v2

    Get creative summary, media and owning-game information using a complete material_reference returned by this service. Resolve the exact material, game, source platform, date and month in that reference. Use material_reference for…

  • search_games

    Search mobile games by name or category across global markets. Return identity, active ads and creatives in the last 30 days, and their lifetime estimated exposure as a delivery-heat reference, not 30-day incremental exposure. Supply…

  • get_game_install_trend

    Get daily Google Play net download increments and cumulative snapshots for a game. Return requested and actual coverage dates, download_increment_total and latest_download_snapshot. Sum increments only; never sum cumulative snapshots.

  • get_similar_materials_v2

    Find visually similar creatives from a complete material_reference using stored video-content vectors. Return games, developers, delivery dates, heat, media and material references. Require dates, maximum 180 days. Similarity does not…

  • search_materials_by_keyword

    Search creative copy and labels by keyword, optionally within a game and date range. Return opaque material references and direct video addresses. Keyword length is 2-200 characters. This performs text matching, not arbitrary…

  • get_material_reuse_clues

    Find directly recorded reuse relationships for a creative material_reference. Return related games, developers, first/last appearances, relative appearance days and representative material references, grouped by game. These are direct…

  • get_reference_image_search_status

    Get the processing status of a reference-image search job. Example: 'Is my reference-image search finished yet?'

  • get_context

    Get CreativeScope business context, current date, supported platforms, registered tool catalog, date limits, freshness and capability boundaries. Use the tool catalog to select the appropriate discovery, aggregate or ranking contract.

  • get_store_game_rank

    Get official Google Play or iPhone App Store free, paid or grossing charts by day, week or month and official category. country_code must be explicitly specified by the user; otherwise get_store_game_rank_filter and ask for the country…

  • get_filter_options

    Get valid game categories, countries and 14 delivery-platform aliases. Map user conditions to the returned standard values before exact filtering. Country options include codes and names. Keep canonical filter values unchanged when using…

  • get_store_game_rank_trend

    Get game-level official daily chart trends using a game token or an app identifier resolved through the official package mapping. Best mode selects leading dimensions across Google Play and iPhone App Store; exact mode fixes store…

  • get_game_materials

    List a game advertiser's creatives by delivery performance, including material_reference, delivery dates, heat, reuse status and media. No standalone material tokens are returned. Each material_reference belongs to the same result item…

  • search_materials_distribution

    Aggregate ad-plan and creative counts/shares by delivery platform and country using discovery filters. Return aggregates only. Each creative or plan can cover multiple countries/platforms, so sums count attributions rather than…

  • get_game_publisher_platform_trend

    Get a game delivery-platform trend for a date range. Use the returned metric and dates consistently when comparing platforms.

  • submit_reference_image_search

    Submit a reference-image similarity search as an asynchronous job. Use this when the user provides a directly downloadable public HTTPS image URL. The URL must resolve to image bytes without login or hotlink protection; HTML pages, local…

  • resolve_game_by_identifier

    Resolve an Android package name or numeric iOS app ID to game tokens and identity. Return all matching regional editions, ordered by lifetime estimated exposure of creatives active in the last 30 days. This is a delivery-heat reference…

  • compare_games

    Compare 2-5 games with the same date range, deduplication and metric definitions. Return creative, reused-creative and ad-plan counts plus global creative lifetime estimated exposure. Optional country filtering means target-list…

  • get_game_daily_impressions

    Get daily and cumulative estimated exposure across all Android/iOS packages associated with a game. daily_impressions is the daily increment; snapshot_impressions is cumulative through that date; daily_impressions_total is the period…

  • get_game_detail

    Get game identity, delivery platforms, countries, active ad and creative counts, and download snapshots. Exposure for active creatives is lifetime estimated exposure, not 30-day incremental exposure. Google Play download_count is the…

  • get_game_country_distribution

    Get game delivery-country coverage for a date range. Country coverage can overlap and does not represent country-specific exposure or audience preference.

  • get_material_rank

    Get rising or evergreen creative rankings by period and optional primary/secondary category. Return rank, material_reference, video media, creative labels, delivery duration, heat, ad count and associated games. Always use the same item's…

  • get_store_first_seen_games

    Find games first observed in official daily app-store charts, defined per package, platform, country, category and rank type. This is not a release date. Complete coverage starts 2025-09-15; exclude the baseline day by default to avoid…

  • get_game_platform_stats

    Get deduplicated creative count, first-discovered creative count and ad-plan count for one game, platform and explicit date range (maximum 180 days). Creative count uses lifetime overlap; first-discovered count uses first appearance…

  • search_materials_by_filter

    Search creatives by game category, creative labels, country, platform and format. Each label dimension accepts one standard value; different dimensions may be combined. Country means the delivery list includes that country, not exclusive…

  • search_materials_v2

    Discover creatives by games, countries, platforms, formats, languages, aspect ratio, duration, device, quality and discovery dates. Each result has an atomically associated material_reference, without standalone creative/ad IDs…

  • get_game_publisher_platform_ratio

    Get a game delivery-platform distribution for a date range. Platform coverage can overlap; shares are not exclusive audience or exposure shares.

  • get_game_ads_v2

    Discover a game's ad plans by countries, platforms, format and dates. Deduplicate cross-month snapshots; each result represents one plan with its associated creative material_reference and response-local plan_sequence, without standalone…

  • report_capability_gap

    Record an unmet analysis need for future product improvements when existing tools cannot satisfy the request. Include the missing capability and an example query.

  • get_reference_image_search_results

    Get completed reference-image search results. If the job is still running, returns polling guidance. Example: 'Show the matches from my reference-image search.'

  • get_store_game_rank_filter

    Get valid platforms, rank types, periods, countries, official categories and dates for official app-store rankings, including the latest Google Play US free-chart date/hour. Use before querying rankings to discover valid country and…

How to connect

Add the server to your MCP client config. Claude Desktop, Cursor and most other clients read this shape:

{
  "mcpServers": {
    "creative-intelligence": {
      "type": "http",
      "url": "https://mcp.creativescope.ai/mcp"
    }
  }
}

Add it

Claude Code, in a terminal

claude mcp add --transport http creativescope https://mcp.creativescope.ai/mcp

Add to CursorAdd to VS Code

claude.ai, ChatGPT and other clients: add https://mcp.creativescope.ai/mcp as a custom connector in the settings.

Each line is something a program found when it went looking: the registry entry, the server's own answer, a spec that parses. A missing line means we did not find it, not that it does not exist.