
Pixly MCP server
Which MCP servers are Pixly's own, from the official registry and from asking its own domain, whether they answer, and what they offer. A program checked each of these, nobody copied them from a product page.
read 2026-10-30
- Registry namegg.pixly/mcpverified in the MCP registry
The registry name sits under pixly.gg. The registry only lets a publisher use that namespace after proving control of the domain through DNS or HTTP.
- Stateanswerschecked 2026-10-30
- Tools44
- Server calls itselfopenapi-mcp-server
- Server version0.4.2
- Protocol version2025-06-18
On 2026-10-30 the server answered initialize and tools/list without a sign-in. First answer in 7556 ms.
- Whether its tools do the product's job has not been judged yet.
- Checked on 4 of the 7 days it takes to judge reliability.
Once connected
- Keep approval on for cancelBackupRestore: they delete, send or pay without saying so.
- createServer, deleteServer, updateServer, deleteAsset, createBackup change data without a sign-in: anyone with the address can call them.
- Parameters are untyped or undescribed in 37 of 44 tools: check arguments before calling.
Said by rules from the measurements above. The likely first call is a model's pick from the tool list; read its description before relying on it.
- INITE MCP scoreafter a weeka score needs 7 daily checks: 4 so far
- Answeredmeasuring4 of the 7 daily checks it takes to print a share
- Median first answer6057 ms
- Space in an agent's context≈ 14,121 tokensthe definitions of all its tools (44), which an agent carries on every turn
- Tool definitionsB · 86 of 100
- Typed results0 of 44 toolsdeclared outputSchema: results come typed, read once
- Parameters without a description: in 37 of 44
What an agent can do with it
- not sure · install mods and modpacks in one click
- not sure · let Bedrock phone and console friends join a Java world
- not sure · restore a world from daily backups in one click
Each of the product's use cases, put to Jev against this server's tool list: can an agent do it with these tools?
Worth a look
- Tools that delete, send or pay, marked as not destructive: cancelBackupRestore
- Tools that change data, on a server that answers without a sign-in: createServer, deleteServer, updateServer, deleteAsset, createBackup
A program checks the server once a day: initialize and tools/list, no model. Tokens are the definitions' length at about four characters a token. The grade averages six checks of every tool's name, description, schema and annotations; it says how well the tools are described, not whether they work. The score weighs what was measured and nothing else: answering (25%), doing the product's job (25%), definitions (20%), context (10%), use (10%) and how readily a client connects (10%). A part that was not measured is left out, and a hidden instruction caps the score at 40. The state of vendors' MCP servers: method and numbers →
getBedrockRangeReturns the Java version range Bedrock players can join, for fabric, neoforge and spigot (Paper and its forks); an empty string means unknown. Check it before enabling config.bedrockEnabled.
listBillsLists past calendar months' bills, newest first, each with its cost per server. status pending means the month is closed but its bill is not final yet. Match each serverId to a name with listServers; a deleted server no longer appears…
getMonthSpendingBreaks this calendar month's spend so far down by server: cost, compute cost and time awake. Match each serverId to a name with listServers and name servers by that name. For the total and the balance use getBalance.
getLoaderVersionsLists the Minecraft versions each config.type can run, keyed by type. Use it before createServer or updateServer to choose config.version. VANILLA is omitted because it runs every version; a missing type means its list is unavailable.
getPricingCatalogReturns estimated monthly prices in US cents, as the site shows them, for every available region and size under three play schedules (casual, regular, evenings), plus always-on host references when available. Name each size by its…
listServersLists the account's servers with id, name, join address, region, size, settings, state and recent disk, memory and lag figures. runtime.loadCause, when present, says why a server keeps lagging with players on: memory (garbage collection)…
createServerCreates a server, asleep and free until startServer or a joining player wakes it, and returns it with its id and join address. Region sets player latency and cannot change later: ask where players are if unknown; regions and size prices…
deleteServerPermanently deletes the server with its world, settings, backups and exports, shutting it down if running. Call it only for a server the user named in this request, one server per call; for a request that names none or covers several…
updateServerChanges a server's name, size, settings, player lists, content, auto-start or custom domain. Omitted fields are kept, and a sent list replaces the stored one (uploaded files excepted). Not for the resource pack (setResourcePack) or a…
startAssetUploadOnly for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading one .jar or .zip mod, plugin, datapack or resource pack (up to 512 MiB, storage capped per server and account) and…
abortAssetUploadsDiscards one or more (up to 50) unfinished or inspected uploads. Returns aborted and leftover. Installed files are removed with deleteAsset.
completeAssetUploadsInstalls one or more (up to 50) files from startAssetUpload calls; resource packs go through setResourcePack. Files failing a check are returned in rejected with key and error; the rest apply at the next restart.
inspectAssetUploadCompletes a startAssetUpload and reports its kind, size and metadata without installing it. To install, pass it to completeAssetUploads, or setResourcePack with its key for a resource pack; abortAssetUploads discards it.
deleteAssetUninstalls a custom mod, plugin or datapack file that was uploaded to the server and deletes the file, taking effect at the next restart. The file can only be recovered from a backup.
listBackupsLists backups newest first with backupId, startTime, sizeBytes, reason (daily, manual, upload, freeze, reset, config-change) and exportState (idle, exporting, ready). Pass backupId to restoreBackup, cancelBackupRestore, startBackupExport…
createBackupTakes a manual backup of the server's current world, which can later be restored or exported. Fails while the server is starting, stopping or restoring, before its first boot, or when the account balance is too low. Returns the backup as…
deleteBackupPermanently deletes one backup; this cannot be undone. A backup that is queued for restore or being exported cannot be deleted. For the only remaining copy of a world the call is refused with requiresConfirmation; ask the user, then…
getBackupDownloadUrlReturns a signed link, valid for 6 hours, to download a backup exported with startBackupExport. Fails if the export is not ready yet; requires a paid account. Returns url (a .tar.gz for the user) and expiresAt.
deleteBackupExportDeletes the downloadable archive made by startBackupExport. The backup itself is kept and can be exported again.
startBackupExportPackages a backup into a downloadable archive. Requires a paid account and balance; refused while another upload, export or restore is pending (at most 3 per account). Poll listBackups until exportState is ready, then call…
cancelBackupRestoreCancels a restore from restoreBackup that an online server has not applied yet. Pass the queued backupId. Fails if nothing is queued for it or it is already being applied.
restoreBackupReplaces the whole world with the chosen backup. No backup of the current world is taken, so everything since that backup is lost unless you run createBackup first. An asleep server restores at once; an online server applies it at the…
getConsoleLogsReturns up to 200 recent console lines, including startup, oldest first. Use it to see why a server failed to start or what happened in game; it cannot run commands. Returns events, nextCursor (newer) and prevCursor (older); platform…
verifyCustomDomainLooks up the public DNS record of the custom domain set with updateServer customDomain and updates its status; use it after the user changes DNS. A record that points at the server verifies the domain and starts routing players to it. A…
dismissJoinAttemptClears the notice for a player the whitelist turned away; it does not whitelist, kick or ban. To let them in, add them to whitelist with updateServer. Returns the server.
keepServerAwakeDelays a running server's idle sleep by 5 minutes from now; it keeps being charged meanwhile. Use it while working on a server with no players online; to wake an asleep server use startServer. Fails with 409 if not running. Returns sleepAt.
getServerMetricsReturns the server's load samples over the last minutes (default 30, up to 360), oldest first, one about every 30 seconds while it runs. Each point has its time, memory use, tick load in permille (divide by 20 for milliseconds per tick…
deleteModpackUninstalls the server's uploaded custom modpack and deletes the file, taking effect at the next restart. The world is kept, though the server may then suggest a world reset to clear content the pack left behind.
startModpackUploadOnly for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a Modrinth .mrpack (up to 1 GiB). Returns uploadId, key, fileName and parts (url valid one hour): PUT each piece…
abortModpackUploadCancels an unfinished, or checked but not yet installed, modpack upload and discards the file. An installed modpack is not affected; remove it with deleteModpack.
completeModpackUploadInstalls the .mrpack as the server's modpack, replacing loader, version and mods at the next restart; a backup is taken first. Pass uploadId, key and each ETag. Returns the server.
inspectModpackUploadCompletes a startModpackUpload and returns its version, loader and contents without installing. To install, call completeModpackUpload with the same arguments; abortModpackUpload discards it.
resetServerReplaces the world with a fresh one, keeping settings, content and address; for an earlier world use restoreBackup instead. A running server disconnects its players and comes back online on the new world. A reset backup of the current…
setResourcePackSets the resource pack players are offered on join, from Modrinth, an uploaded .zip or a link; from: none removes it. It applies at the next restart (restartToApplySettings). Make it mandatory with resourcePackRequired in updateServer…
restartServerReboots a running server's machine; players are disconnected for a minute or two while it boots and fetches its content from Modrinth, CurseForge or their download links. Use it for a pending size change or a stuck server; for changed…
restartToApplySettingsRestarts only the Minecraft program on an online server so changed settings apply; players drop for a few seconds while it reloads content from Modrinth, CurseForge or their download links. Use it when the server reports a restart is…
startServerWakes an asleep server so players can join it from the internet at its address; not for an online server (use restartServer). While booting it fetches its mods, plugins and modpack from Modrinth, CurseForge or their download links, and a…
stopServerShuts a running server down so it sleeps, disconnecting players and ending running charges; world and settings are kept. For a reboot use restartServer. While autoStartEnabled is on, a joining player wakes it (turn off with updateServer)…
startWorldUploadOnly for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a world archive (.zip, .tar.gz, .tgz; up to 4 GiB). Returns jobId, uploadId, key and parts (partNumber, url valid one…
abortWorldUploadCancels an unfinished world upload and discards the parts uploaded so far. The server's current world is not affected. Only before completeWorldUpload.
completeWorldUploadCall after every piece is uploaded, with jobId, uploadId, key and each ETag. The current world is not changed: the archive is imported in the background (minutes) into a new backup with reason upload in listBackups. To play it, run…
refreshWorldUploadPartsReturns new one-hour links for pieces of a startWorldUpload whose links expired. Pass jobId, uploadId, key and the pieces still to upload.
getServerUsageReturns the time the server spent with at least one player online in its latest unbroken run on its current size (its last 7 days with players, or more days back until they hold 8 hours), histograms of CPU, tick load, GC pause share…
getBalanceShows the signed-in user's balance, this month's spend so far and projected total, and what awake servers cost per hour. Call it when the user asks about their balance or spending. It cannot add funds. When the user asks to add funds…
How to connect
Add the server to your MCP client config. Claude Desktop, Cursor and most other clients read this shape:
{
"mcpServers": {
"pixly": {
"type": "http",
"url": "https://pixly.gg/api/mcp"
}
}
}Add it
Claude Code, in a terminal
claude mcp add --transport http pixly https://pixly.gg/api/mcpclaude.ai, ChatGPT and other clients: add https://pixly.gg/api/mcp as a custom connector in the settings.
OpenAPI spec
39 paths, read 2026-10-30. Open the spec ↗
Each line is something a program found when it went looking: the registry entry, the server's own answer, a spec that parses. A missing line means we did not find it, not that it does not exist.
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