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RustProfit Wiki MCP server

Which MCP servers are RustProfit Wiki's own, from the official registry and from asking its own domain, whether they answer, and what they offer. A program checked each of these, nobody copied them from a product page.

read 2026-10-27

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Whose server it is
  • Registry namewiki.rust/rust-wikiverified in the MCP registry

The registry name sits under rust.wiki. The registry only lets a publisher use that namespace after proving control of the domain through DNS or HTTP.

When we asked itchecked 2026-10-27
  • Stateanswerschecked 2026-10-27
  • Tools56
  • Server calls itselfrust-wiki
  • Server version1.0.0
  • Protocol version2025-06-18

On 2026-10-27 the server answered initialize and tools/list without a sign-in. First answer in 207 ms.

Should an agent connect itConnect it, with care
  • Its tools do every use case we checked: look up live Steam market prices for Rust skins; check crafting and recycle yields for game items.

Once connected

  • For "look up live Steam market prices for Rust skins", the likely first call is get_skin_price.
  • Its definitions take about 15669 tokens of context: enable only the tools a task needs.

Said by rules from the measurements above. The likely first call is a model's pick from the tool list; read its description before relying on it.

Measured dailydaily checks: 9, the first on 2026-10-27
  • INITE MCP score95 of 100answers 100 · does the job 100 · definitions 100 · context 55 · connects 100
  • What an agent can do with it2 of 2 use cases
  • Answered100% of days9 of 9 daily checks
  • Median first answer524 ms
  • Space in an agent's context≈ 15,669 tokensthe definitions of all its tools (57), which an agent carries on every turn
  • Tool definitionsA · 100 of 100
  • Typed results0 of 57 toolsdeclared outputSchema: results come typed, read once
  • Every tool passes all six checks.

What an agent can do with it

  • can do · look up live Steam market prices for Rust skins
  • can do · check crafting and recycle yields for game items
  • not sure · compare server wipe schedules to pick a server

Each of the product's use cases, put to Jev against this server's tool list: can an agent do it with these tools?

Worth a look

None of the five warning signs in these definitions.

A program checks the server once a day: initialize and tools/list, no model. Tokens are the definitions' length at about four characters a token. The grade averages six checks of every tool's name, description, schema and annotations; it says how well the tools are described, not whether they work. The score weighs what was measured and nothing else: answering (25%), doing the product's job (25%), definitions (20%), context (10%), use (10%) and how readily a client connects (10%). A part that was not measured is left out, and a hidden instruction caps the score at 40. The state of vendors' MCP servers: method and numbers →

Tools it offers56 tools · read 2026-10-27
  • search_items

    Item name / shortname typeahead. Up to 25 live items matching `q`, best match first: a case-insensitive substring match on the display name OR the shortname, plus trigram similarity on the display name so typos still resolve (`asault`…

  • browse_items

    Browse or search the item catalogue. One page of live items (seasonal, obsolete and unreleased items are excluded from browsing but still resolve by shortname). Each result carries `shortname`, `display_name`, `category`, `icon_url` and…

  • get_item

    Full item detail bundle. Everything the item page shows, in one response: `item` (name, description, category, icon, stack size, despawn seconds, craftable flag), `recipe` (components with quantities), `blueprint_costs` (unlock source…

  • get_item_skins

    All skins for an item, priced. Every skin for one base item, most expensive first (unpriced skins last, then by name) - the same list and order as the Skins tab on the item page. Each skin carries `itemdefid`, `name`, `icon_url`…

  • search_skins

    Skin name typeahead. Up to 10 skins whose name matches `q`, best match first (the same ILIKE + trigram search the site's search boxes use). Each result is `{itemdefid, name, icon_url}`; use the `itemdefid` with the other skin endpoints…

  • browse_skins

    Browse skins with the site's filters and sorts. One page of skin cards exactly as the /skins browser shows them: `itemdefid`, `name`, icons, `category`, `item_collection`, `market_hash_name`, flags (`is_twitch_drop`, `is_limited_time`…

  • get_skin

    Full skin detail: price, order book, history, cross-market prices. Everything the skin's wiki page shows, as data. `skin` is the full catalogue record (creator, workshop title and dates, collection, flags, store price and availability…

  • get_skin_price

    Live price, order book depth, extremes and 7d/30d change for one skin. The compact price card the rust.wiki Discord bot's /price command shows, as data. All prices are integer USD cents: `price_cents` (the canonical wiki price - Steam's…

  • get_skin_price_history

    Steam sale history for one skin. Steam Community Market's own sale history for the skin, scraped from Steam's listing page: `points` of `{recorded_at, price, volume}` where `price` is Steam's median sale price for that interval in cents…

  • list_skin_collections

    Skin collections with counts and values. Every skin collection (about 750, e.g. `Forest Raiders`, `Abyss`): `name`, `count` (members), `total_value` and `avg_value` (cents, over the priced members only; null when nothing in it is priced)…

  • get_skin_collection

    One collection with all its skins. The collection's `name`, `slug`, `count`, `total_value` and `avg_value` (cents), `released` (the earliest member's store-acceptance date) and `skins`: every member as `{itemdefid, name, icon_url, rarity…

  • find_skin_deals

    Executable buy-on-marketplace, sell-on-Steam flips. Every skin that can be bought on a third-party marketplace for less than it nets on Steam Community Market right now, as rust.wiki/skins/deals computes it. Per deal: `buy_market` and…

  • get_market_cap

    Market cap of the Rust skin market. The rust.wiki Market Cap page as data: `total_value` (cents), `skin_count`, `unit_count`, `by_category` (`{category, value}`) and `top`, every skin ranked by value with `{itemdefid, name, icon_url…

  • get_market_movers

    Stonking, crashing and most-anticipated skins. The rust.wiki Insights page: `stonking` - the 10 skins trading closest to (or above) their all-time high, `crashing` - the 10 closest to their all-time low (each `{itemdefid, name, icon_url…

  • get_item_store

    The current Rust item store. What is purchasable in Rust's item store right now, in the three sections the wiki shows: `limited_time` (this week's rotation, most Workshop subscribers first), `general` (the permanent catalogue) and…

  • get_item_store_history

    Past item-store rotations. Every weekly rotation, newest first (the open one included): `id` (the rotation slug, `YYYY-MM-DD-HHMM`, or `General` for the permanent catalogue), `name` (Facepunch's label when it had one, usually null)…

  • get_store_rotation

    One rotation's full item list. One rotation as the wiki's /store/rotation page shows it: `rotation` (`id`, `name`, `start`, `end`, `itemdefid_count` - the number of items that still resolve in the catalogue) and its items split into…

  • search_workshop

    Browse or search Workshop submissions. One page of submissions. Each carries `workshopid` (the Steam published-file id), `title`, `author_steamid64`, `preview_image_url`, `submitted_at` (UTC ISO-8601, may be null), `accepted` and…

  • list_monuments

    All 60 fixed monuments. Every fixed-location monument, alphabetical, in one response (no pagination - the set is 60 and static). Each carries `slug`, `name`, `tier` (1-3, null for safe zones and minor monuments), `is_safezone`…

  • get_monument

    One monument with its loot sources. The same fields as `/monuments` for one monument plus `loot_sources`: every crate/NPC loot table that spawns at it (`id`, `name`, `drop_count`), alphabetical - fetch each with `/loot-tables/{id}`…

  • list_loot_sources

    Every loot source (crates, NPCs, barrels). One page of loot sources, alphabetical. Each carries `id`, `name` (Facepunch's own loot-table name, e.g. `Elite Tier Crate`), `drop_count` (how many distinct items it can drop) and `icons` (the…

  • get_loot_table

    One loot table with every drop. The loot source's `id` and `name` plus `drops`, highest chance first: for each item `shortname`, `display_name`, `icon_url`, `chance_pct` (0-100), `amount_min`/`amount_max` and, for items that spawn…

  • get_cctv_codes

    CCTV camera codes by monument. The 12 monuments with working CCTV cameras and their Computer Station identifiers (60 codes). `codes` are the literal in-game console codes; when `randomized` is true the trailing `****` is a per-wipe random…

  • search_commands

    Console and server commands. One page of Rust console/server commands, alphabetical. Each carries `command`, `syntax`, `description`, `category` (Rust's own ConVar namespace, e.g. `server`, `gather`), `command_type` (`command` or…

  • search_world_entities

    World entities: animals, NPCs, resource nodes. One page of world entities (anything not tied to one monument), alphabetical. Each carries `slug`, `display_name`, `is_npc`, `npc_hp` (null for resources) and `icon_url`. Cached for one hour.

  • get_world_entity

    One world entity with its loot. The entity's `slug`, `display_name`, `is_npc`, `npc_hp`, `icon_url` and `loot_source_id` (null when it drops nothing), plus `drops` - its five likeliest drops (`shortname`, `display_name`, `icon_url`…

  • get_building_piece

    One building piece: costs, durability, siblings. The piece's `slug`, `display_name`, `grade`, `health` and `decay_hours`, plus `costs` (`build`, `repair` and `upkeep` lists of `item_name`, `amount` or `min_amount`/`max_amount`, with…

  • get_raid_costs

    Raid cost table: explosives and sulfur per building piece. The dataset behind the raid calculator. `explosives` lists every explosive the building durability data covers: `shortname`, `name`, `icon_url`, `group` (`staples`, `other` or…

  • get_upkeep_rules

    Upkeep decay brackets and decay times. Rust's dedicated-server upkeep defaults (the `decay.bracket_*` and `decay.duration_*` ConVars, as most servers run them). `brackets` are applied in order to a base's block count: the first 15 blocks…

  • get_rust_updates

    Facepunch's Rust updates and devblogs. Every post from rust.facepunch.com/news, newest first. Each carries `slug`, `title`, `summary`, `category` (`devblog`, `news`, `update`, ...), `published_date` (UTC date), `thumbnail_url`, `url` (the…

  • search_servers

    Browse, filter and search the server list. One page of servers with the same filters, ordering and five-minute cache as the servers.rustprofit.com list and its hub pages (/country/de, /vanilla, /solo, /gather/2x ...). Each result is the…

  • get_top_servers

    Most populated servers right now. The online servers with the most players right now - the same query behind the rust.wiki Discord bot's `/servers` command - as a compact list: `id`, `name`, `players`, `max_players`, `country` and the…

  • get_recent_wipes

    Recently wiped servers. Wipes detected across every online server in the window, newest first - the feed behind servers.rustprofit.com/wipes. A wipe is detected when a server's `world_seed` or `world_size` changes between two polls, or…

  • get_server

    One server in full. Everything the server's page shows except the live player names: the full public record (see `/servers`) read fresh, plus `votes`, `rating` (1-5 average) and `rating_count`, the last ten detected `wipes` (newest first…

  • get_data_freshness

    When each dataset last changed and how often it refreshes. The quota-saver: for every dataset the API serves, `updated_at` (the newest timestamp actually in the table, UTC) and `refresh_seconds` (how often it can change), with the…

  • get_skin_orderbook

    Full Steam order book for one skin. Steam Community Market's current order book for the skin, straight from our scraper's latest snapshot: `lowest_sell_order` and `highest_buy_order` (cents; null when that side is empty)…

  • get_market_index

    Skin market index series. The rust.wiki Market Index: a basket of skins rebased to 100 at the start of the window, like a stock index, built from Steam's daily price history (one point per day; weekly beyond two years). Returns `dates`…

  • compare_market

    Overlay skins, baskets and indices on one date axis. The data behind rust.wiki/skins/compare: one shared `dates` axis and a `series` entry per token with `key`, `name`, `icon_url`, `is_basket`, `is_index` and `prices` aligned to the axis…

  • get_server_player_history

    Player-count history for one server. The per-poll `player_count`/`queued_count` readings behind the server page's 24-hour chart, oldest first, as `points` of `{t, players, queued}`. One reading lands per poll cycle (roughly hourly); when…

  • get_server_stats

    Site-wide totals and data freshness. The headline numbers from the servers.rustprofit.com homepage: `online_servers`, `total_players` and `queued_players` summed across every online server, `tracked_servers` (every row ever discovered…

  • get_twitch_drops

    Current Rust Twitch and Kick drops. The live drops campaigns (Twitch and Kick: round, dates, general and streamer drops with the skin each one gives), the most valuable drop skins ever by Steam price, and past rounds - the data behind…

  • search_guides

    Search the RustProfit blog's Rust guides. Published guides from blog.rustprofit.com (monuments, recyclers, farming, base building, raiding, gear, NPCs, wipes, update explainers), best match first: every word must appear somewhere in the…

  • calculate_craft_cost

    Raw materials to craft a list of items. Resolves every recipe down to raw materials, per unit (items made in batches, like gunpowder, are divided by their batch size), exactly as the craft calculator page does. `raw_materials` is the…

  • calculate_recycle_yield

    What recycling a list of items yields. Expected outputs (quantity x per-unit yield x chance) per input and in total, for the chosen recycler.

  • calculate_raid_cost

    Explosives needed to destroy a set of building pieces. For every explosive that can destroy all the given pieces: total units and sulfur, cheapest sulfur first; `cheapest` is the best single option. Single-explosive totals - damage adds…

  • calculate_upkeep

    Daily upkeep for a base. The upkeep calculator page's math: the block count walks Rust's default upkeep brackets to a blended daily rate, and each resource's daily upkeep is what was spent building times that rate (`per_week` = 7 days).

  • genetics_best_layout

    Best crossbreeding layout from a pool of plant clones. The gene calculator's beam search, ported exactly: which clones to plant around the centre, how many of each, and what the centre will most likely become (with every outcome's…

  • genetics_predict

    What a plant will grow into from its neighbours. Every possible result for the centre plant with its probability, most likely first.

  • resolve_steam_profile

    Resolve a profile URL or vanity name to a SteamID64. Turns any of the accepted identifier forms into a 17-digit SteamID64. Does not fetch the profile. Turn a steamcommunity.com/id/... or /profiles/... link, or a custom URL name, into the…

  • get_player_stats

    Player profile, Rust stats and achievements. Profile summary (name, avatar, country, Steam level, account age), VAC/game bans, Rust playtime, every Rust stat Steam exposes grouped into Combat / Animals & NPCs / How you died / Gathering &…

  • get_inventory_leaderboard

    Most valuable inventories ever checked. The rust.wiki/inventory leaderboard: every inventory anyone has looked up, ranked by total value at its last check (values are re-priced each time an inventory is viewed or by the daily warmer for…

  • get_inventory

    Value a Steam account's Rust skins. Every Rust skin the account holds with `quantity`, unit `price` and `value` (cents), sorted by value, and the same attributes /skins filters on (`collection`, `creator`, `item_shortname`, `item_name`…

  • get_inventory_value_history

    Inventory value over time. The inventory's value over time: the account's current holdings re-priced at each day's Steam SALE price (median sale), `values` in USD cents, oldest first - the line on the rust.wiki inventory chart. It shows…

  • get_inventory_valuation

    What an inventory is realistically worth. The inventory valued three ways, plus what selling would actually raise. `at_asks` is the headline number (each skin at its cheapest Steam listing, falling back to the best buy order); `at_bids`…

  • list_inventory_snapshots

    Dates with a saved daily snapshot. Every date (newest first, up to 400) on which a daily snapshot of this inventory was stored, plus `totals`: each of those days' total value in cents (that day's holdings at that day's prices). Snapshots…

  • get_inventory_snapshot

    One saved daily snapshot. The inventory exactly as it was priced on that day: items with quantity and that day's price, total value and item count. Useful for 'what was this worth last month' comparisons. No key needed.

How to connect

Add the server to your MCP client config. Claude Desktop, Cursor and most other clients read this shape:

{
  "mcpServers": {
    "rust-wiki": {
      "type": "http",
      "url": "https://rust.wiki/mcp"
    }
  }
}

Add it

Claude Code, in a terminal

claude mcp add --transport http rust https://rust.wiki/mcp

Add to CursorAdd to VS Code

claude.ai, ChatGPT and other clients: add https://rust.wiki/mcp as a custom connector in the settings.

OpenAPI spec

96 paths, read 2026-10-27. Open the spec ↗

Each line is something a program found when it went looking: the registry entry, the server's own answer, a spec that parses. A missing line means we did not find it, not that it does not exist.