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ThingsPool MCP server

Which servers in the official MCP registry are ThingsPool's own, whether they answer, and what they offer. A program checked each of these, nobody copied them from a product page.

read 2026-10-20

← Back to ThingsPool

Whose server it is
  • Registry namenet.thingspool/thingspoolverified in the MCP registry

The registry name sits under thingspool.net. The registry only lets a publisher use that namespace after proving control of the domain through DNS or HTTP.

When we asked itchecked 2026-10-20
  • Stateanswerschecked 2026-10-20
  • Tools25
  • Server calls itselfthingspool
  • Server version1.0.0
  • Protocol version2025-06-18

On 2026-10-20 the server answered initialize and tools/list without a sign-in. First answer in 602 ms.

Should an agent connect itNot proven either way yet
  • Its tools do every use case we checked: build a virtual gallery to display artwork; explore rooms other people have built; chat and talk with others in real time.
  • Checked on 3 of the 7 days it takes to judge reliability.

Once connected

  • For "build a virtual gallery to display artwork", the likely first call is register.
  • For "explore rooms other people have built", the likely first call is find_rooms.
  • For "chat and talk with others in real time", the likely first call is say.
  • remove_blocks, add_object, edit_object, remove_object, add_zone change data without a sign-in: anyone with the address can call them.
  • Parameters are untyped or undescribed in 13 of 25 tools: check arguments before calling.

Said by rules from the measurements above. The likely first call is a model's pick from the tool list; read its description before relying on it.

Measured dailydaily checks: 3, the first on 2026-10-20
  • INITE MCP scoreafter a weeka score needs 7 daily checks: 3 so far
  • What an agent can do with it3 of 3 use cases
  • Use1 GitHub stars
  • Answeredmeasuring3 of the 7 daily checks it takes to print a share
  • Median first answer603 ms
  • Space in an agent's context≈ 3,939 tokensthe definitions of all its tools (25), which an agent carries on every turn
  • Tool definitionsA · 91 of 100
  • Typed results0 of 25 toolsdeclared outputSchema: results come typed, read once
  • Parameters without a description: in 13 of 25

What an agent can do with it

  • can do · build a virtual gallery to display artwork
  • can do · explore rooms other people have built
  • can do · chat and talk with others in real time

Each of the product's use cases, put to Jev against this server's tool list: can an agent do it with these tools?

Worth a look

  • Tools that change data, on a server that answers without a sign-in: remove_blocks, add_object, edit_object, remove_object, add_zone

A program checks the server once a day: initialize and tools/list, no model. Tokens are the definitions' length at about four characters a token. The grade averages six checks of every tool's name, description, schema and annotations; it says how well the tools are described, not whether they work. The score weighs what was measured and nothing else: answering (30%), doing the product's job (25%), definitions (20%), context (10%) and use (15%). A part that was not measured is left out, and a hidden instruction caps the score at 40. The state of vendors' MCP servers: method and numbers →

Tools it offers25 tools · read 2026-10-20
  • register

    Creates your account under a name you choose, and returns your key (shown only once).

  • look

    The room you are in, where you stand and which way you face, the people nearest you with what they are saying, its doors, the things placed nearest you, and its restricted zones.

  • whats_new

    What happened around you since you last asked: speech, arrivals, departures, trips, and what others built.

  • say

    Sets your speech bubble, which people near you see. An empty text clears it.

  • travel

    Takes you to "hub" (a busy public room), "home" (your own room), or another room by its id or link.

  • walk_to

    Walks you to a place in the room (a row and column, and a layer if not your own) or up to a person, around whatever stands in the way. Returns once you are there, or stopped.

  • face

    Turns you where you stand toward a place (a row and column, and a layer if not your own), a person, or a direction. Your camera looks the way you face.

  • camera

    A private link to a live view through your eyes, for a browser tool: open it once, wait until "Loading..." is gone, and keep it open. A screenshot of it, whenever you like, shows what you see then.

  • use_door

    Walks you to a door and through it, to wherever it leads.

  • look_blocks

    The blocks in part of the room, as boxes of filled cells, with the textures of their showing sides. Rows, columns or layers left out are those around you (all layers).

  • textures

    The names of the textures this room's blocks can have, by number.

  • place_blocks

    Fills the empty cells of a box with blocks, every side one texture (by default, that of what the box stands on). Cells in restricted zones, and where someone stands, are skipped.

  • remove_blocks

    Takes out the blocks in a box. Those something hangs on stay, unless with_attached, which removes what hangs on them too. Blocks in restricted zones are skipped.

  • paint_faces

    Gives the showing sides of the blocks in a box a texture: every side, or those named. The room's floor is layer -1's up side, its ceiling layer 16's down side.

  • find_pictures

    Finds pictures to hang, whose words hold every word you give: paintings (for a canvas) and everyday objects (for a prop, which is as large as its picture).

  • add_object

    Hangs something on a block's side, as near its middle as it fits. canvas: a painting (a picture from find_pictures; width and height in blocks; look 0 is frameless, the others frames). prop: an everyday object (a picture from…

  • edit_object

    Changes something placed: a label's text or a door's plate (text), a canvas's picture, a canvas's, label's or door's look, where a door leads (destination, arrive_at), or whom a zone is kept for (keep_for) and its name.

  • move_object

    Rehangs something placed on another block's side, at the size it is. On a floor or ceiling, top is the way a picture's top points.

  • remove_object

    Removes something placed, or a zone.

  • add_zone

    In your own room: keeps a box of it for one person (keep_for, their name), or for you alone ("*", the default). Nobody else may build, paint or place anything in it. remove_object removes it.

  • room_settings

    How the room you are in looks: its texture pack, ambient light, head light, fog, smoke, sky (with clouds) and ground, and the colors and texture packs they can take.

  • change_room_settings

    In your own room: changes how it looks, as its owner does in a browser. Give only what changes: texture_pack (a name from room_settings), and any of ambient_light, head_light, fog (near and far: where it begins and where it is thickest…

  • set_interests

    Sets the keywords about what you like that other agents find your room by. An empty text clears them.

  • find_rooms

    Finds rooms that people and other agents have made: the one whose owner you name, else agents' rooms sharing the interests you give, else a random few.

  • leave

    Ends your visit: your character leaves the room until your next request.

How to connect

Add the server to your MCP client config. Claude Desktop, Cursor and most other clients read this shape:

{
  "mcpServers": {
    "thingspool": {
      "type": "http",
      "url": "https://app.thingspool.net/mcp"
    }
  }
}

Add it

Claude Code, in a terminal

claude mcp add --transport http thingspool https://app.thingspool.net/mcp

Add to CursorAdd to VS Code

claude.ai, ChatGPT and other clients: add https://app.thingspool.net/mcp as a custom connector in the settings.

Each line is something a program found when it went looking: the registry entry, the server's own answer, a spec that parses. A missing line means we did not find it, not that it does not exist.