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klyo MCP server

Which MCP servers are klyo's own, from the official registry and from asking its own domain, whether they answer, and what they offer. A program checked each of these, nobody copied them from a product page.

read 2026-10-26

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Whose server it is
  • Registry namepl.klyo/gamesverified in the MCP registry

The registry name sits under klyo.pl. The registry only lets a publisher use that namespace after proving control of the domain through DNS or HTTP.

When we asked itchecked 2026-10-26
  • Stateanswerschecked 2026-10-26
  • Tools23
  • Server calls itselfklyo
  • Server version0.1.0
  • Protocol version2025-06-18

On 2026-10-26 the server answered initialize and tools/list without a sign-in. First answer in 796 ms.

Should an agent connect itSkip it
  • Its tools do none of the product's use cases we checked: Build a business website and preview it before paying; Launch an online shop that accepts card payments; Check why a website ranks poorly in Google.
  • Checked on 2 of the 7 days it takes to judge reliability.

Once connected

  • klyo_publish_game, klyo_upload_package, klyo_update_game, klyo_delete_game, klyo_add_post change data without a sign-in: anyone with the address can call them.
  • Its definitions take about 21650 tokens of context: enable only the tools a task needs.

Said by rules from the measurements above. The likely first call is a model's pick from the tool list; read its description before relying on it.

Measured dailydaily checks: 2, the first on 2026-10-26
  • INITE MCP scoreafter a weeka score needs 7 daily checks: 2 so far
  • What an agent can do with it0 of 3 use cases
  • Answeredmeasuring2 of the 7 daily checks it takes to print a share
  • Median first answer823 ms
  • Space in an agent's context≈ 21,650 tokensthe definitions of all its tools (23), which an agent carries on every turn
  • Tool definitionsA · 100 of 100
  • Typed results0 of 23 toolsdeclared outputSchema: results come typed, read once
  • Every tool passes all six checks.

What an agent can do with it

  • cannot · Build a business website and preview it before paying
  • cannot · Launch an online shop that accepts card payments
  • cannot · Check why a website ranks poorly in Google

Each of the product's use cases, put to Jev against this server's tool list: can an agent do it with these tools?

Worth a look

  • Tools that change data, on a server that answers without a sign-in: klyo_publish_game, klyo_upload_package, klyo_update_game, klyo_delete_game, klyo_add_post

A program checks the server once a day: initialize and tools/list, no model. Tokens are the definitions' length at about four characters a token. The grade averages six checks of every tool's name, description, schema and annotations; it says how well the tools are described, not whether they work. The score weighs what was measured and nothing else: answering (25%), doing the product's job (25%), definitions (20%), context (10%), use (10%) and how readily a client connects (10%). A part that was not measured is left out, and a hidden instruction caps the score at 40. The state of vendors' MCP servers: method and numbers →

Tools it offers23 tools · read 2026-10-26
  • klyo_my_games

    List this account's games in the klyo games catalogue: name, address (slug), state (published, or rejected with the reason), size, visits and plays. Read-only. Call this FIRST to learn the `slug` the other tools need. Examples: • Which…

  • klyo_publish_game

    Prepare a browser game for release on games.klyo.pl: the package (`upload_id` from klyo_upload_package, or a public `zip_url`), name, tagline, player description (at least 25 words, about 220 to be indexed by Google), genre from the list…

  • klyo_upload_package

    The way to release a game from a file on disk, with no tunnel and without exposing an unreleased game publicly. Returns three things at once: (1) `paczki_w_poczekalni`: packages already on the account that have not become a game yet, each…

  • klyo_update_game

    Upload a NEW VERSION of a game that is already on the account (`slug`): from a file (`upload_id` from klyo_upload_package) or from a public `zip_url`. The game keeps its address, name, description, scores and hearts; only the files…

  • klyo_release_rollback

    Roll a game (`slug`) back to the previous version, the one before the last klyo_release_version. Same move as “Restore” in the studio: the previous version's files are kept next to the current ones and come back with one switch, without…

  • klyo_release_version

    Release to players the version waiting after klyo_update_game (`slug`). Same step as the “Release” button in the studio: players get the new version at once (anyone in the middle of a round sees a bar “update or finish the round”), the…

  • klyo_delete_game

    Take this account's game (`slug`) off the portal. The first call removes it from the catalogue and takes its page down; the address stays yours and you can upload the game there again. A second call on a game that is already taken down…

  • klyo_game_stats

    Visits to the game page and plays, day by day, for the given game (`slug`). Read-only. The developer's share of ad revenue is calculated from this. Examples: • How many people played my game this week? • Stats for lantern-thief • Show…

  • klyo_game_analytics

    Game analytics for the developer, read `_najpierw` first: one verdict (`wyrok`, `en.verdict`) and the top tasks with a reason and a fix (`dlaczego`/`jak`, `en.why`/`en.how`). Then: `lejek` = the session funnel the klyo kit records with NO…

  • klyo_game_requirements

    GAME PRODUCTION CONTRACT: CALL THIS FIRST, before you design or write a single line of a game for klyo. Returns the “studio quality” standard: screens (phone, tablet, desktop, portrait and landscape, resize), input (touch, mouse and…

  • klyo_game_scaffold

    GAME SKELETON ON KLYO KIT: call after klyo_game_requirements, before you write code. Returns two starter files (index.html, gra.js) to copy and the full kit API: game loop (menu, play and pause, game over, play again), touch, mouse…

  • klyo_game_sdk

    Full description of the `klyo-gry-sdk.js` kit: how a game embedded in the catalogue sends a score to the leaderboard, saves progress on the server, asks for full screen, inserts an ad break, offers a REWARDED ad and lets the player record…

  • klyo_game_cover

    Set the tile players recognise the game by in the catalogue. Frames are screenshots FROM YOUR RUNNING GAME: we take them ourselves once the game is live at its own address, so they appear only AFTER release (`klyo_publish_game`), not…

  • klyo_fix_game

    Change the CONTENT of a game that is already in the catalogue: name, tagline, description, how to play on a phone and on a computer, round length, genre, shelves, mood, game languages, screen layout, score limit, stage, store links…

  • klyo_game_diagnostics

    WAITING PACKAGE VERSIONS: with a new upload_id pass poprzednia_paczka (the currently selected upload_id) to append a version of the same draft. With an older upload_id pass przywroc: true to select it again. Ownership, conflicts and…

  • klyo_game_files

    Your game's files to read, without a ZIP from the owner. Target: a game's `slug` or a waiting-room package's `upload_id`. Without `path` you get the list (path, size, whether it is text, `hash`); with `path`, the content of one text file…

  • klyo_game_patch

    Edits a game's text files (html, htm, js, mjs, css, json, svg, txt, xml, webmanifest) without a ZIP. Target: a game's `slug` or a waiting-room package's `upload_id`. The first edit opens a WORKSHOP: a copy of the game next to the version…

  • klyo_game_play

    Really play your game and see it: you send input steps, you get screenshots (image content) and the game state. It runs on the OWNER'S device, never on the klyo server: the owner opens the klyo studio (https://dev.klyo.pl/) on a computer…

  • klyo_game_translate

    Translations of a game's texts into the klyo languages (pl, en, de, fr, es, pt, it, ru, uk, tr). YOU TRANSLATE: the owner's assistant, on the owner's own AI plan; klyo runs no model and does not pay for translation. Two steps in one tool…

  • klyo_creator_card

    The developer's profile card on games.klyo.pl: “about me” and the tagline under the name. YOU WRITE: the owner's assistant, on the owner's own AI plan; klyo runs no model. Without `o_mnie` and `haslo` we return the current card, the…

  • klyo_fill_game_form

    Types fields into the OPEN “New game” form in the developer's studio (dev.klyo.pl); the owner watches them fill in, corrects them and submits the form THEMSELVES. You write, on the owner's own AI plan; klyo runs no model and saves…

  • klyo_add_post

    Write a post in the klyo games community: a question, a request for playtesters, a launch or a game showcase. The post is visible immediately, with no moderation queue, and can be linked to a game from the catalogue (`gra_slug`); then…

  • klyo_status

    State of this connection to klyo: server version, key scope, account role, how many tools you see and whether you may write, plus the state of integrations (Google Search Console, Google Ads, AdMob, and for the owner also Cloudflare)…

How to connect

Add the server to your MCP client config. Claude Desktop, Cursor and most other clients read this shape:

{
  "mcpServers": {
    "games": {
      "type": "http",
      "url": "https://panel.klyo.pl/mcp?profil=gry"
    }
  }
}

Add it

Claude Code, in a terminal

claude mcp add --transport http klyo https://panel.klyo.pl/mcp?profil=gry

Add to CursorAdd to VS Code

claude.ai, ChatGPT and other clients: add https://panel.klyo.pl/mcp?profil=gry as a custom connector in the settings.

Each line is something a program found when it went looking: the registry entry, the server's own answer, a spec that parses. A missing line means we did not find it, not that it does not exist.