
SFXMint MCP server
Which MCP servers are SFXMint's own, from the official registry and from asking its own domain, whether they answer, and what they offer. A program checked each of these, nobody copied them from a product page.
read 2026-10-19
- Registry namecom.sfxmint/soundsverified in the MCP registry
The registry name sits under sfxmint.com. The registry only lets a publisher use that namespace after proving control of the domain through DNS or HTTP.
- Stateanswerschecked 2026-10-19
- Tools18
- Server calls itselfsfxmint
- Server version1.8.0
- Protocol version2025-06-18
On 2026-10-19 the server answered initialize and tools/list without a sign-in. First answer in 80 ms.
- Whether its tools do the product's job has not been judged yet.
Said by rules from the measurements above. The likely first call is a model's pick from the tool list; read its description before relying on it.
- INITE MCP score99 of 100answers 100 · definitions 100 · context 90 · connects 100
- Answered100% of days14 of 14 daily checks
- Median first answer362 ms
- Space in an agent's context≈ 4,292 tokensthe definitions of all its tools (10), which an agent carries on every turn
- Tool definitionsA · 100 of 100
- Typed results0 of 10 toolsdeclared outputSchema: results come typed, read once
- Every tool passes all six checks.
What an agent can do with it
- not sure · Add UI click and notification sounds to an app
- not sure · Download a platformer sound pack as a zip
- can do · Generate sound effects the library does not have
Each of the product's use cases, put to Jev against this server's tool list: can an agent do it with these tools?
Worth a look
None of the five warning signs in these definitions.
A program checks the server once a day: initialize and tools/list, no model. Tokens are the definitions' length at about four characters a token. The grade averages six checks of every tool's name, description, schema and annotations; it says how well the tools are described, not whether they work. The score weighs what was measured and nothing else: answering (25%), doing the product's job (25%), definitions (20%), context (10%), use (10%) and how readily a client connects (10%). A part that was not measured is left out, and a hidden instruction caps the score at 40. The state of vendors' MCP servers: method and numbers →
search_soundsFree-text search over the SFXMint library of free CC0 sound effects. Use it for sound descriptions, additional constraints or gaps left by another tool. Choose get_role_sound for a named event or get_sound_set for multiple events when…
get_role_soundChoose this when the task calls for a sound for a named event or interaction — a button click, purchase success, error beep, level-up, dialogue blip, notification. Pass the role as plain words: role ids (click, success, purchase-success…
get_soundGet full metadata for one sound by slug, including download URLs, description and measured acoustics (attack/tail/brightness + character labels).
get_sound_setGet a coherent set of sounds for an app or game in one call — one sound per role, with format metadata, hashes and stable download URLs. Use it when the task needs a whole kit; use get_role_sound for one event. Check content_check…
generate_soundMake a new sound effect from a description when the library has nothing suitable (search_sounds has no full match and its closest sounds do not suit; it then returns generate_available). Needs an SFXMint API key and a pass or plan on the…
get_generationCheck a generation started with generate_sound or change_sound: status, and fresh download links for the finished takes.
change_soundChange one take of a generation this account made, from the take itself: say what is off in the user's words (change, any language) or name the action. Three versions come back (a light, medium and strong change; for a loop, three seams)…
start_game_kitStart a Game kit: SFXMint plans the sounds one game needs and makes them as CC0 takes to pick from — the same project the user sees on the website. Use it when the user wants sounds for a whole game or scene and the library…
add_kit_soundsAdd the user's own list of sounds to a kit (an app's or a game's events: names, optional moments and lengths), or a ready set's events with its library sounds already in use. Names, keys, order and lengths stay the user's; SFXMint writes…
fill_kit_from_libraryFill a kit's sounds from the free CC0 library first: each sound without a take is searched by its name and length, and a full match becomes its take in use, free. Answers what matched (let the user listen), the nearest sounds for others…
find_kit_sound_candidatesUp to five free library sounds for one kit sound, by its name or your own words, with their length, character and a listening URL. Nothing changes until use_library_sound.
use_library_soundUse a library sound (its slug) as a take of a kit sound, free. It becomes the take in use when the sound has none; otherwise it waits beside the others for the user to compare.
get_game_kitA Game kit's state: its scenes, its sounds (event key, when it plays, status, the takes made with short-lived file links, SHA-256 and length, and the take in use), how its makes are paid (the account's plan's generations of the day, or…
list_kit_soundsList the sounds of a Game kit's scenes, free: after start_game_kit planned the scenes, show them to the user, then call this with the scenes to keep (all by default; the others are switched off). Call get_game_kit after about 15 seconds.
make_kit_soundsMake sounds in a Game kit: each sound gets up to four takes, and each sound made is one generation. Each uses one of the account's plan generations of the day, shared with generate_sound; nothing is charged. Without a plan it answers…
pick_kit_takeUse one of a sound's takes in the kit (the first take is used until the user picks). Let the user listen to the takes first.
change_kit_takeChange a kit sound's take as it is, free: say what is off in the user's words (change, any language) or name the action. Three versions come back as new takes of the sound (a light, medium and strong change; for a loop, three seamless…
export_game_kitWhat to put in the project: every included sound's event key and the take in use (file link valid 15 minutes, SHA-256), the sounds not ready yet, and zip_url for one ZIP (download it with the same Authorization header) holding the files…
How to connect
Add the server to your MCP client config. Claude Desktop, Cursor and most other clients read this shape:
{
"mcpServers": {
"sounds": {
"type": "http",
"url": "https://sfxmint.com/mcp"
}
}
}Add it
Claude Code, in a terminal
claude mcp add --transport http sfxmint https://sfxmint.com/mcpclaude.ai, ChatGPT and other clients: add https://sfxmint.com/mcp as a custom connector in the settings.
Each line is something a program found when it went looking: the registry entry, the server's own answer, a spec that parses. A missing line means we did not find it, not that it does not exist.
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